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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Cadence" data-source="post: 6230257" data-attributes="member: 6701124"><p>I usually picture the DM having scattered plot hooks around, knowing where the local "dungeon" is, knowing who some people with villainous intent are, etc... The players don't have to go for any of the hooks or obvious villains, although it seems like it would take a fairly odd DM-player synergy if the players were never interested in anything the DM had prepared in advance. Even if the players come up with what they're interested in ("Nah, we'd rather go explore the far north"... or whatever) isn't it the DM who comes up with the challenges that await them their?</p><p></p><p></p><p></p><p></p><p>Right. I couldn't see an obvious solution for either side of the the GM-authority debate here. In the example the player and DM involved couldn't come to a consensus. In a case like that, what's the tie-breaker? Should one be agreed on in advance? Or does one side just need to be the bigger person and cave?</p><p></p><p>---</p><p></p><p> </p><p></p><p>Huh. I'd never thought about it that way. I'm trying to think of any examples of people I've played with where the character acted like they were competent at something but actually weren't. The closest I can think of is one where the party (players and thus characters) had a mistaken idea of how tough the standard background NPCs were. Made that attempt at participating in the local fight-club surprisingly unpleasant. That party didn't repeat that error though.</p><p></p><p>---</p><p></p><p>A nod of agreement with [MENTION=66434]ExploderWizard[/MENTION] for the post right above this one for magic vs. mundane. Couldn't XP it.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6230257, member: 6701124"] I usually picture the DM having scattered plot hooks around, knowing where the local "dungeon" is, knowing who some people with villainous intent are, etc... The players don't have to go for any of the hooks or obvious villains, although it seems like it would take a fairly odd DM-player synergy if the players were never interested in anything the DM had prepared in advance. Even if the players come up with what they're interested in ("Nah, we'd rather go explore the far north"... or whatever) isn't it the DM who comes up with the challenges that await them their? Right. I couldn't see an obvious solution for either side of the the GM-authority debate here. In the example the player and DM involved couldn't come to a consensus. In a case like that, what's the tie-breaker? Should one be agreed on in advance? Or does one side just need to be the bigger person and cave? --- Huh. I'd never thought about it that way. I'm trying to think of any examples of people I've played with where the character acted like they were competent at something but actually weren't. The closest I can think of is one where the party (players and thus characters) had a mistaken idea of how tough the standard background NPCs were. Made that attempt at participating in the local fight-club surprisingly unpleasant. That party didn't repeat that error though. --- A nod of agreement with [MENTION=66434]ExploderWizard[/MENTION] for the post right above this one for magic vs. mundane. Couldn't XP it. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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