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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="ExploderWizard" data-source="post: 6231110" data-attributes="member: 66434"><p>There is plenty of that available in classic D&D. In some cases, the dice only get rolled when there is some significant level of doubt. Some plans of action simply succeed based on their own merits, and some are so full of fail there would be no point in rolling. </p><p></p><p>It is both 3E and 4E which feature little in the way of meaningful resolution without making a roll. Are there other dimensions besides a <em>single</em> die roll with modifiers? Absolutely yes. Is there a way to <em>ultimately</em> accomplish anything when all is said and done without a die roll factoring in? No.</p><p></p><p> </p><p></p><p></p><p>The action economy doesn't need to be so tricky ( its not like rockin a rhyme after all). The "trick" so to speak is to examine the abstraction level of the game you are playing and scale everything appropriately. When you realize that D&D combat was developed as an abstract exercise and an "attack roll" doesn't map to a single sword thrust and that a "damage roll" represents not a wound delivered in a single hit but the amount of wear and tear inflicted over the course of a round its easy to rule on action economy matters. If your attack roll represents a "best effort" for the round, then doubling that because you are holding a second weapon is a bit silly. </p><p></p><p>Therefore in my OD&D campaign, any fighting man or cleric with a 13 or greater DEX can choose to use a second weapon instead of a shield or two-handed weapon. This grants a +1 on the "to hit" roll for the round, increasing the chance of inflicting damage. This provides a tangible benefit while maintaining the abstraction of the action economy. Likewise, monsters with multiple attacks (against higher than 1HD opponents) are fairly rare. Everything moves fast and is quickly resolved as intended.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6231110, member: 66434"] There is plenty of that available in classic D&D. In some cases, the dice only get rolled when there is some significant level of doubt. Some plans of action simply succeed based on their own merits, and some are so full of fail there would be no point in rolling. It is both 3E and 4E which feature little in the way of meaningful resolution without making a roll. Are there other dimensions besides a [I]single[/I] die roll with modifiers? Absolutely yes. Is there a way to [I]ultimately[/I] accomplish anything when all is said and done without a die roll factoring in? No. The action economy doesn't need to be so tricky ( its not like rockin a rhyme after all). The "trick" so to speak is to examine the abstraction level of the game you are playing and scale everything appropriately. When you realize that D&D combat was developed as an abstract exercise and an "attack roll" doesn't map to a single sword thrust and that a "damage roll" represents not a wound delivered in a single hit but the amount of wear and tear inflicted over the course of a round its easy to rule on action economy matters. If your attack roll represents a "best effort" for the round, then doubling that because you are holding a second weapon is a bit silly. Therefore in my OD&D campaign, any fighting man or cleric with a 13 or greater DEX can choose to use a second weapon instead of a shield or two-handed weapon. This grants a +1 on the "to hit" roll for the round, increasing the chance of inflicting damage. This provides a tangible benefit while maintaining the abstraction of the action economy. Likewise, monsters with multiple attacks (against higher than 1HD opponents) are fairly rare. Everything moves fast and is quickly resolved as intended. [/QUOTE]
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