Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6231886" data-attributes="member: 42582"><p>I don't think they "enforce" this, in so far as a GM might ignore them or not use them.</p><p></p><p>But they <em>permit</em> resolution without GM fiat. That is the respect in which they resemble FATE or MHRP and differ from (say) 2nd ed AD&D, which does not have a mechanic for (say) finding your way through the wilderness to the temple, or persuading the guard to open the gate, other than GM fiat.</p><p></p><p>The GM of a 4e games establishes the adversity the confronts the PCs. S/he does not decide whether or not they can overcome it (assuming s/he is following the rules of the game). That is determined via the action resolution mechanics.</p><p></p><p>The game has a lot of advice on building encounters. If you follow that advice, and if the players have followed the PC building rules, then you will not get situations in which the outcome is a foregone conclusion. Although it is more likely than not that the PCs will, in the end, overcome the challenge set - this <em>is</em> a default assumption of the game, and contrasts with (say) Burning Wheel - the pathway to that results, and the costs that will be borne along the way, will be determined via application of the action resolution rules.</p><p></p><p>That is not how p 42 is intended to be used, at least as I read it. The GM is meant to judge fictional positioning and genre applicability: it is analogous to the "credibility test" in HeroWars/Quest or MHRP.</p><p></p><p>The example given in the DMG is of a rogue swining on a rope (? chandelier?) and knocking an ogre into a brazier of coals. The GM adjudicates fictional positioning (yes, there is a rope and a brazier and an ogre in between them), and adjudicates credibility in genre terms (yes, in the gonzo fantasy genre rogues can kick ogres into braziers - contrast a hard physics genre, where the rogue will just crash into the ogre like a brick wall).</p><p></p><p>But the GM is not expected to consider whether or not s/he thinks it would be good or bad for "the story" for the ogre to be kicked, or burned, or killed, or whether or not s/he wants the brazier to be knocked down or remain upright.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6231886, member: 42582"] I don't think they "enforce" this, in so far as a GM might ignore them or not use them. But they [I]permit[/I] resolution without GM fiat. That is the respect in which they resemble FATE or MHRP and differ from (say) 2nd ed AD&D, which does not have a mechanic for (say) finding your way through the wilderness to the temple, or persuading the guard to open the gate, other than GM fiat. The GM of a 4e games establishes the adversity the confronts the PCs. S/he does not decide whether or not they can overcome it (assuming s/he is following the rules of the game). That is determined via the action resolution mechanics. The game has a lot of advice on building encounters. If you follow that advice, and if the players have followed the PC building rules, then you will not get situations in which the outcome is a foregone conclusion. Although it is more likely than not that the PCs will, in the end, overcome the challenge set - this [I]is[/I] a default assumption of the game, and contrasts with (say) Burning Wheel - the pathway to that results, and the costs that will be borne along the way, will be determined via application of the action resolution rules. That is not how p 42 is intended to be used, at least as I read it. The GM is meant to judge fictional positioning and genre applicability: it is analogous to the "credibility test" in HeroWars/Quest or MHRP. The example given in the DMG is of a rogue swining on a rope (? chandelier?) and knocking an ogre into a brazier of coals. The GM adjudicates fictional positioning (yes, there is a rope and a brazier and an ogre in between them), and adjudicates credibility in genre terms (yes, in the gonzo fantasy genre rogues can kick ogres into braziers - contrast a hard physics genre, where the rogue will just crash into the ogre like a brick wall). But the GM is not expected to consider whether or not s/he thinks it would be good or bad for "the story" for the ogre to be kicked, or burned, or killed, or whether or not s/he wants the brazier to be knocked down or remain upright. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
Top