Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 6231906" data-attributes="member: 48965"><p>Yes but almost all rpg's (since there may be some which totally buck this standard that I am not familiar with) permit resolution without GM fiat... to a point. I mean even 4e has things which are not covered by it's rules which must be handled by GM fiat. So I'm not understanding is there some imaginary line which sets the standard where 4e is judged to "<em>permit</em> resolution without GM fiat" but AD&D 2e doesn't? They both have gaps which must be filled by GM fiat. </p><p></p><p></p><p></p><p>Not if the adversary chosen for a combat is a Level 30 kobold and the party is level one. They will loose and it's not the resolution mechanics deciding that, it is the DM. I have seen numerous proponents argue that the encounter guidelines in 4e were just that... guidelines, are you now saying that following them are part of the actual rules of the game? if not, then tell me what are the actual rules in 4e that constrain the DM from deciding the outcome of a combat in this way?</p><p></p><p></p><p></p><p>So it's not the rules of the game... it's the advice given. Couldn't a DM in OD&D, 1e, 2e, BECMI, 3e, etc. who had learned through advice from others, experimented (running mock combats), run enough games, etc. do the exact same thing. Again you haven't shown me how the rules facilitate this... it still seems like a playstyle issue. I even find this slightly ironic because you even admit it is guidelines and not the actual rules that you are speaking to. </p><p></p><p></p><p></p><p>I don't remember reading about a "credibility test" in 4e... is this another instance where you are bringing things from other games in to supplement the way you are reading the rules of 4e? because what i saw was that the DM decides whether an action is possible and then also how hard or easy it is. </p><p></p><p></p><p></p><p>Just in deciding the credibility test the DM is in fact deciding it is good for a gonzo fantasy story. I feel like you're splitting hairs here, if you are judging genre appropriateness then you are deciding whether an action is good or bad for the type of story you want to tell. If I want a gritty down to earth story then I will rule that action won't work, or I'll make it harder how is that not still the DM shaping the story... especially since not everyone necessarily has the same concepts of genre appropriateness and it is the DM's idea taking precedence...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6231906, member: 48965"] Yes but almost all rpg's (since there may be some which totally buck this standard that I am not familiar with) permit resolution without GM fiat... to a point. I mean even 4e has things which are not covered by it's rules which must be handled by GM fiat. So I'm not understanding is there some imaginary line which sets the standard where 4e is judged to "[I]permit[/I] resolution without GM fiat" but AD&D 2e doesn't? They both have gaps which must be filled by GM fiat. Not if the adversary chosen for a combat is a Level 30 kobold and the party is level one. They will loose and it's not the resolution mechanics deciding that, it is the DM. I have seen numerous proponents argue that the encounter guidelines in 4e were just that... guidelines, are you now saying that following them are part of the actual rules of the game? if not, then tell me what are the actual rules in 4e that constrain the DM from deciding the outcome of a combat in this way? So it's not the rules of the game... it's the advice given. Couldn't a DM in OD&D, 1e, 2e, BECMI, 3e, etc. who had learned through advice from others, experimented (running mock combats), run enough games, etc. do the exact same thing. Again you haven't shown me how the rules facilitate this... it still seems like a playstyle issue. I even find this slightly ironic because you even admit it is guidelines and not the actual rules that you are speaking to. I don't remember reading about a "credibility test" in 4e... is this another instance where you are bringing things from other games in to supplement the way you are reading the rules of 4e? because what i saw was that the DM decides whether an action is possible and then also how hard or easy it is. Just in deciding the credibility test the DM is in fact deciding it is good for a gonzo fantasy story. I feel like you're splitting hairs here, if you are judging genre appropriateness then you are deciding whether an action is good or bad for the type of story you want to tell. If I want a gritty down to earth story then I will rule that action won't work, or I'll make it harder how is that not still the DM shaping the story... especially since not everyone necessarily has the same concepts of genre appropriateness and it is the DM's idea taking precedence... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
Top