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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Ratskinner" data-source="post: 6231910" data-attributes="member: 6688937"><p>You mean a big change like dividing the world up into "squares" which are only nominally 5 ft across? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>To some extent that's true. However, WRT the 4e Warlord (and almost any 4e class, really), the resolution of the gamespace simply didn't support that kind of specificity in the game before 3e. (I'd give an exception to some of the options in the 2.5e Combat and Tactics supplement, but I never knew anyone who used them so...) Mostly, I think, this is because of the 1 minute combat round. Trying to define actions on the scale of singular "steps" or maneuvers on the scale of a sword swing seems a bit too fine a point in such a system.</p><p></p><p>From my perspective, you're arguing for a very "gamish" (as opposed to gamist) interpretation of D&D/the warlord. I don't mean that in a demeaning way, and I think given some of the other things you've written to me you might agree. What I mean is that you are looking for the mechanics to provide for you a visceral experience to reflect the fictional experience, even if it isn't directly simulating the fiction. Nowadays, I'm thinking that <em>that</em> is what 4e delivers better than any edition before it, mostly because I don't think the other editions deliver it at all in any significant measure.</p><p></p><p> Given that the 4e mechanics/Warlord work just fine if you've never heard of feet or inches, only gameboardlike "squares", I think that its the fiddly bits which you are missing, not the idea that they actually correspond to something in the fictional physics. I'm not sure if you and the other 4e folks who feel that way could be satisfied by a more freeform system like Fate or MHRP, but (since 4e) I don't think it would be as dramatic a departure as it would have been from say AD&D. I've had some recent experiences which seem to indicate that at least some old-schoolers find the freeform mechanics to be quite acceptable, in contrast to the encyclopedia of scripted fiddly bits that characterizes the WotC editions.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6231910, member: 6688937"] You mean a big change like dividing the world up into "squares" which are only nominally 5 ft across? ;) To some extent that's true. However, WRT the 4e Warlord (and almost any 4e class, really), the resolution of the gamespace simply didn't support that kind of specificity in the game before 3e. (I'd give an exception to some of the options in the 2.5e Combat and Tactics supplement, but I never knew anyone who used them so...) Mostly, I think, this is because of the 1 minute combat round. Trying to define actions on the scale of singular "steps" or maneuvers on the scale of a sword swing seems a bit too fine a point in such a system. From my perspective, you're arguing for a very "gamish" (as opposed to gamist) interpretation of D&D/the warlord. I don't mean that in a demeaning way, and I think given some of the other things you've written to me you might agree. What I mean is that you are looking for the mechanics to provide for you a visceral experience to reflect the fictional experience, even if it isn't directly simulating the fiction. Nowadays, I'm thinking that [I]that[/I] is what 4e delivers better than any edition before it, mostly because I don't think the other editions deliver it at all in any significant measure. Given that the 4e mechanics/Warlord work just fine if you've never heard of feet or inches, only gameboardlike "squares", I think that its the fiddly bits which you are missing, not the idea that they actually correspond to something in the fictional physics. I'm not sure if you and the other 4e folks who feel that way could be satisfied by a more freeform system like Fate or MHRP, but (since 4e) I don't think it would be as dramatic a departure as it would have been from say AD&D. I've had some recent experiences which seem to indicate that at least some old-schoolers find the freeform mechanics to be quite acceptable, in contrast to the encyclopedia of scripted fiddly bits that characterizes the WotC editions. [/QUOTE]
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