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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="JRRNeiklot" data-source="post: 6232632" data-attributes="member: 717"><p>Sounds like you want a game with no dm at all, then. If the dm doesn't make decisions, what, exactly, is his job? To memorize page numbers? Fact is, there can't be a rule for everything that might come up in game. Every rpg has to have the dm make an off the cuff ruling at some point, though I don't see that charm person requires very much. 4e went away from this, and that's why it failed. </p><p> You house rule charm person to not be charm person any more, and call it "fixed." Regardless, you asked what sort of friend charm person referred to. The AD&D version has hard rules for that. It requires no more dm fiat than a dm ruling whether or not it's cloudy enough for call lightning to work, or if yelling loudly will waken a sleeping companion. It just takes a little common sense.</p><p></p><p>Also, suppose there's no charm spell involved. How is the dm supposed to role play a "trusted friend and ally?" I don't think I've ever seen a hard coded rule for that in ANY rpg.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 6232632, member: 717"] Sounds like you want a game with no dm at all, then. If the dm doesn't make decisions, what, exactly, is his job? To memorize page numbers? Fact is, there can't be a rule for everything that might come up in game. Every rpg has to have the dm make an off the cuff ruling at some point, though I don't see that charm person requires very much. 4e went away from this, and that's why it failed. You house rule charm person to not be charm person any more, and call it "fixed." Regardless, you asked what sort of friend charm person referred to. The AD&D version has hard rules for that. It requires no more dm fiat than a dm ruling whether or not it's cloudy enough for call lightning to work, or if yelling loudly will waken a sleeping companion. It just takes a little common sense. Also, suppose there's no charm spell involved. How is the dm supposed to role play a "trusted friend and ally?" I don't think I've ever seen a hard coded rule for that in ANY rpg. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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