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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Sunseeker" data-source="post: 6233133"><p>This hits the nail on the head for me. I actually quit a game a few days ago after ONE HOUR of play because of this sort of DM behavior, with a heaping helping of other detrimental behaviors.</p><p></p><p></p><p>This is precisely why I leave my gameworlds rather vague. Yes, cities and kingdoms exist, they have certain alignments, desires and motivations, but generally speaking these are fairly fluid and with a rare exception, adaptable to player input. </p><p></p><p>I write stories for a hobby, I do transcription for a living. There is a time and a place for the author to get exactly what they want, and that time and place by and large isn't a group-based game.</p><p></p><p></p><p>I tend to run a "Gandalf" in my games. They're a knowledgeable, sort of oddball who will lend players direction, wander off on their own when the party doesn't really need them, and basically be my "voice" when players do certain things, but otherwise they'll simply tag along and make themselves useful without stealing the party's thunder.</p><p></p><p></p><p>Oh dear lord yes. The DM already has so much to do behind the screen, I've got absolutely no desire to make decisions or take actions on behalf of my player(without their consent of course).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6233133"] This hits the nail on the head for me. I actually quit a game a few days ago after ONE HOUR of play because of this sort of DM behavior, with a heaping helping of other detrimental behaviors. This is precisely why I leave my gameworlds rather vague. Yes, cities and kingdoms exist, they have certain alignments, desires and motivations, but generally speaking these are fairly fluid and with a rare exception, adaptable to player input. I write stories for a hobby, I do transcription for a living. There is a time and a place for the author to get exactly what they want, and that time and place by and large isn't a group-based game. I tend to run a "Gandalf" in my games. They're a knowledgeable, sort of oddball who will lend players direction, wander off on their own when the party doesn't really need them, and basically be my "voice" when players do certain things, but otherwise they'll simply tag along and make themselves useful without stealing the party's thunder. Oh dear lord yes. The DM already has so much to do behind the screen, I've got absolutely no desire to make decisions or take actions on behalf of my player(without their consent of course). [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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