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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Mercurius" data-source="post: 6233386" data-attributes="member: 59082"><p>I agree on your distinctions, Olgar. </p><p></p><p></p><p></p><p>But what about the analogy of clouds? I'm not saying its a "logic fail" to not like fiat or rule zero at all in your campaign; I'm saying its a logic fail to make no distinction between mild and judicious use of it, and excessive power-mongering. I've found that there is a huge difference.</p><p></p><p></p><p></p><p>Fair enough. However, rule zero could be applied to any context, but it is less likely the more it impacts player autonomy.</p><p></p><p></p><p></p><p>I don't think the DM has to explain that unless the players demand it (if they notice it at all). But I don't see it as problematic unless the players notice and are bothered by it.</p><p></p><p>But I agree with you that a DM should offer an explanation for changing something...<em>if </em>the players notice. If they don't, well, what's the harm? Assuming the DM is doing it for the right reasons, that is! (Fun for all).</p><p></p><p></p><p></p><p>By "Gygaxian D&D" you mean D&D as Gary Gygax ran it, probably not. But if you mean a specific edition of D&D, as we discussed up thread, <em>all </em>versions of D&D (afaik) had some kind of rule zero.</p><p></p><p></p><p></p><p>From the way you describe it, I would agree. But "Gygaxian D&D" is your term. If you mean "old school D&D" then it might not be so clear to me.</p><p></p><p>I don't really identify with any label of what kind of D&D I play. I just play D&D!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6233386, member: 59082"] I agree on your distinctions, Olgar. But what about the analogy of clouds? I'm not saying its a "logic fail" to not like fiat or rule zero at all in your campaign; I'm saying its a logic fail to make no distinction between mild and judicious use of it, and excessive power-mongering. I've found that there is a huge difference. Fair enough. However, rule zero could be applied to any context, but it is less likely the more it impacts player autonomy. I don't think the DM has to explain that unless the players demand it (if they notice it at all). But I don't see it as problematic unless the players notice and are bothered by it. But I agree with you that a DM should offer an explanation for changing something...[I]if [/I]the players notice. If they don't, well, what's the harm? Assuming the DM is doing it for the right reasons, that is! (Fun for all). By "Gygaxian D&D" you mean D&D as Gary Gygax ran it, probably not. But if you mean a specific edition of D&D, as we discussed up thread, [I]all [/I]versions of D&D (afaik) had some kind of rule zero. From the way you describe it, I would agree. But "Gygaxian D&D" is your term. If you mean "old school D&D" then it might not be so clear to me. I don't really identify with any label of what kind of D&D I play. I just play D&D! [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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