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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="pemerton" data-source="post: 6233858" data-attributes="member: 42582"><p>I don't find the aggregation very helpful - my feet being freezing and my head being boiling might aggregate to a cozy warm body, but that is misleading at best.</p><p></p><p>But I agree with you that there can be useful contrasts in each domain, though I think descriptive contrasts are more useful than evaluative contrasts (which I think puts me in agreement with [MENTION=205]TwoSix[/MENTION] upthread).</p><p></p><p>I think [MENTION=66434]ExploderWizard[/MENTION] likes a high degree of <em>player</em> authority over scene-framing (though he probably wouldn't use that language) - the players choose what they encounter, via scouting, divining, and clever play. (As Gygax describes in the concluding pages of his PHB.)</p><p></p><p>I prefer GM authority over scene-framing, because for my preferred style the players have a conflict of interest if they set their own challenges, because they have an incentive to minimise the challenge, which goes contrary to the aesthetic demands of dramatic play. </p><p></p><p>I don't think it's really of interest to anyone but me or ExploderWizard which approach one or the other of us prefers - that's just biographical data. What's interesting for others, I think, is idenifying what sort of play you can or can't achieve by adopting different techniques. (I think this also puts me in agreement with TwoSix.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6233858, member: 42582"] I don't find the aggregation very helpful - my feet being freezing and my head being boiling might aggregate to a cozy warm body, but that is misleading at best. But I agree with you that there can be useful contrasts in each domain, though I think descriptive contrasts are more useful than evaluative contrasts (which I think puts me in agreement with [MENTION=205]TwoSix[/MENTION] upthread). I think [MENTION=66434]ExploderWizard[/MENTION] likes a high degree of [I]player[/I] authority over scene-framing (though he probably wouldn't use that language) - the players choose what they encounter, via scouting, divining, and clever play. (As Gygax describes in the concluding pages of his PHB.) I prefer GM authority over scene-framing, because for my preferred style the players have a conflict of interest if they set their own challenges, because they have an incentive to minimise the challenge, which goes contrary to the aesthetic demands of dramatic play. I don't think it's really of interest to anyone but me or ExploderWizard which approach one or the other of us prefers - that's just biographical data. What's interesting for others, I think, is idenifying what sort of play you can or can't achieve by adopting different techniques. (I think this also puts me in agreement with TwoSix.) [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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