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General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="ExploderWizard" data-source="post: 6233886" data-attributes="member: 66434"><p>Perhaps some DMs would do such a thing but that isn't something I'm into. I try and make sure choices are real or simply don't offer any. Actual player agency, not merely the illusion of such, is very important to me as a DM. Sometimes players will choose their way into a situation where there IS no good choice to be made. The important bit is that THEY got themselves there. </p><p></p><p></p><p></p><p></p><p></p><p>I have found that the amount of control the players have over their character's fates is somewhat proportional to the interest they have in the campaign. The less power they have to control what happens to them the closer the 'who cares' attitude sets in. It is a natural reaction to feeling powerless.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6233886, member: 66434"] Perhaps some DMs would do such a thing but that isn't something I'm into. I try and make sure choices are real or simply don't offer any. Actual player agency, not merely the illusion of such, is very important to me as a DM. Sometimes players will choose their way into a situation where there IS no good choice to be made. The important bit is that THEY got themselves there. I have found that the amount of control the players have over their character's fates is somewhat proportional to the interest they have in the campaign. The less power they have to control what happens to them the closer the 'who cares' attitude sets in. It is a natural reaction to feeling powerless. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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