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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Manbearcat" data-source="post: 6233898" data-attributes="member: 6696971"><p>A brutal effort indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> And I would agree with you with respect to forecasting that, in line with Mercurius's thesis, FitM mechanics should expand imagination.</p><p></p><p></p><p></p><p>I agree here and I'm sure its true. </p><p></p><p>I've said more than once that I don't like muddled genre. If I go into the theater to see a new Western and I'm anticipating the Coen Brother's version of True Grit, 3:10 to Yuma, or The Unforgiven and I end up getting Silverado, I'm going to be disappointed. The inverse is also true. I love both subgenres (and all four of those movies) but I have expectations of those subgenres and a muddled composition grates on me considerably. </p><p></p><p>I want John McClain, Indiana Jones and James Bond as protagonists whose scenes demand Big Damn Heroes that rally against impossible odds that would fell lesser folk. They need to always come out on top even if reality would scoff at the silliness. </p><p></p><p>Along those same lines, I want Rooster Cogburn, William Money Out of Missouri, and a small-time rancher Dan Evans to be flawed, fail as much as they succeed, and maybe even die (heroically).</p><p></p><p>I can play D&D with both of these paradigms and thematic material (and have many-a-times) but I want the resolution tools and genre conceits to be in lockstep. It is quite clear however, that some folks are outright averse to varying genres being central to the D&D experience. Or, put another way, you can extrapolate which sorts of heroes they expect to emerge out of their D&D play and which sort of genre conceits (and concurrent system tools and mechanical defaults) that should naturally support their archetypes and subvert their interests. Deviation from the aesthetic preference (as you put it) is certainly an issue at the heart of the edition wars (amongst plenty of others).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6233898, member: 6696971"] A brutal effort indeed :p And I would agree with you with respect to forecasting that, in line with Mercurius's thesis, FitM mechanics should expand imagination. I agree here and I'm sure its true. I've said more than once that I don't like muddled genre. If I go into the theater to see a new Western and I'm anticipating the Coen Brother's version of True Grit, 3:10 to Yuma, or The Unforgiven and I end up getting Silverado, I'm going to be disappointed. The inverse is also true. I love both subgenres (and all four of those movies) but I have expectations of those subgenres and a muddled composition grates on me considerably. I want John McClain, Indiana Jones and James Bond as protagonists whose scenes demand Big Damn Heroes that rally against impossible odds that would fell lesser folk. They need to always come out on top even if reality would scoff at the silliness. Along those same lines, I want Rooster Cogburn, William Money Out of Missouri, and a small-time rancher Dan Evans to be flawed, fail as much as they succeed, and maybe even die (heroically). I can play D&D with both of these paradigms and thematic material (and have many-a-times) but I want the resolution tools and genre conceits to be in lockstep. It is quite clear however, that some folks are outright averse to varying genres being central to the D&D experience. Or, put another way, you can extrapolate which sorts of heroes they expect to emerge out of their D&D play and which sort of genre conceits (and concurrent system tools and mechanical defaults) that should naturally support their archetypes and subvert their interests. Deviation from the aesthetic preference (as you put it) is certainly an issue at the heart of the edition wars (amongst plenty of others). [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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