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Beyond the Crystal Cave - adapting to Torchbearer 2e
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<blockquote data-quote="pemerton" data-source="post: 9387627" data-attributes="member: 42582"><p><strong>General description of Porpherio's Garden and its magical properties</strong></p><p></p><p>The slowing of time in the garden, and the impenetrable force wall that surrounds it, are both as the module describes. </p><p></p><p>The endless summer in the garden means that it is always <em>warm and bright</em>:+2D to recover from angry, afraid or exhausted; +1D to recover from sick and injured; +1D to Survivalist tests and to Scavenger tests for forage; -1 toll.</p><p></p><p>Travelling through the garden is resolved as a journey (with +1 toll for terrain [fields, grassland, or open woodland] -1 toll for weather, => base zero toll). When not on a path, wandering through the woods is confusing, and requires an Ob 3 Pathfinder test: failure results in a twist (an encounter, or arriving somewhere undesired). No test is required when following a path.</p><p></p><p>***************</p><p></p><p>No fire, natural or magical, can be made to burn in the garden, and no magical flying or levitation may be performed.</p><p></p><p>The following spells and invocations cannot work in the garden:</p><p></p><p style="margin-left: 20px">Lightness of Being, Conference of Birds (no levitation or flying in the garden)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Flames of the Shroud, Balefire (no fire in the garden)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Thread of Friendship (garden inhabitants cannot be magically turned into friends)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Hammer of Heaven, Caustic Miasma, Malediction of the Jotnar (the garden cannot be visited with hatred or disaster)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Blessing of the Lord of Winds, Fury of the Lord of Winds (the weather in the garden cannot be changed)</p><p></p><p>The following spells and invocations don't always work:</p><p></p><p style="margin-left: 20px">Empyreal Messenger, Shadowgate, Piercing the Shroud, Supplication to the Queen of the Dead (cannot be used to leave the garden or cross the force wall)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sorcerous Suggestion (cannot be used to convince a garden inhabitant to work against the interests of the garden, or to persuade them to betray in any way the two lovers)</p><p></p><p>These spells, when they do not work, will either fail outright, result in a condition (<em>angry</em> or <em>afraid</em>), or lead to a twist - probably an encounter (which could include with the Green Man, if I keep him).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9387627, member: 42582"] [B]General description of Porpherio's Garden and its magical properties[/B] The slowing of time in the garden, and the impenetrable force wall that surrounds it, are both as the module describes. The endless summer in the garden means that it is always [I]warm and bright[/I]:+2D to recover from angry, afraid or exhausted; +1D to recover from sick and injured; +1D to Survivalist tests and to Scavenger tests for forage; -1 toll. Travelling through the garden is resolved as a journey (with +1 toll for terrain [fields, grassland, or open woodland] -1 toll for weather, => base zero toll). When not on a path, wandering through the woods is confusing, and requires an Ob 3 Pathfinder test: failure results in a twist (an encounter, or arriving somewhere undesired). No test is required when following a path. *************** No fire, natural or magical, can be made to burn in the garden, and no magical flying or levitation may be performed. The following spells and invocations cannot work in the garden: [indent]Lightness of Being, Conference of Birds (no levitation or flying in the garden) Flames of the Shroud, Balefire (no fire in the garden) Thread of Friendship (garden inhabitants cannot be magically turned into friends) Hammer of Heaven, Caustic Miasma, Malediction of the Jotnar (the garden cannot be visited with hatred or disaster) Blessing of the Lord of Winds, Fury of the Lord of Winds (the weather in the garden cannot be changed)[/indent] The following spells and invocations don't always work: [indent]Empyreal Messenger, Shadowgate, Piercing the Shroud, Supplication to the Queen of the Dead (cannot be used to leave the garden or cross the force wall) Sorcerous Suggestion (cannot be used to convince a garden inhabitant to work against the interests of the garden, or to persuade them to betray in any way the two lovers)[/indent] These spells, when they do not work, will either fail outright, result in a condition ([I]angry[/I] or [I]afraid[/I]), or lead to a twist - probably an encounter (which could include with the Green Man, if I keep him). [/QUOTE]
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