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Beyond the Crystal Cave - adapting to Torchbearer 2e
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<blockquote data-quote="pemerton" data-source="post: 9388890" data-attributes="member: 42582"><p>C5: As written, but to notice the highly reflective stones among the gravel is Scout vs Ob 3 or Scavenging vs Ob 2: in the stream are 2D of uncut stones (six in total); a Jeweller Ob 2 test may be made to cut one of the stones into a 2D semi-precious stone.</p><p></p><p>C6: As written, with the waterfall being about a 40' drop and the water falling about 2' per minute.</p><p></p><p>Moving through the waterfall requires being able to move through water unimpeded (otherwise a character will get stuck, as per the cavern description), or being able to slowly float above the water (eg using Mystic Porter). Invocation to the Immortal Waters will also permit passing through the waterfall. Any passage takes about 5 minutes and counts as one turn on the grind.</p><p></p><p>(There are no equivalents in TB2e to destroy water, part water, lower water, or dispelling the magic of the waterfall.)</p><p></p><p>C7: As written.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9388890, member: 42582"] C5: As written, but to notice the highly reflective stones among the gravel is Scout vs Ob 3 or Scavenging vs Ob 2: in the stream are 2D of uncut stones (six in total); a Jeweller Ob 2 test may be made to cut one of the stones into a 2D semi-precious stone. C6: As written, with the waterfall being about a 40' drop and the water falling about 2' per minute. Moving through the waterfall requires being able to move through water unimpeded (otherwise a character will get stuck, as per the cavern description), or being able to slowly float above the water (eg using Mystic Porter). Invocation to the Immortal Waters will also permit passing through the waterfall. Any passage takes about 5 minutes and counts as one turn on the grind. (There are no equivalents in TB2e to destroy water, part water, lower water, or dispelling the magic of the waterfall.) C7: As written. [/QUOTE]
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Beyond the Crystal Cave - adapting to Torchbearer 2e
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