Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Beyond the Crystal Cave - adapting to Torchbearer 2e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9390365" data-attributes="member: 42582"><p><strong>P5</strong>: As written. Each decanter (2 draughts, pack 2) is worth 3D; two glasses (pack 1 in total) are worth 1D altogether.</p><p></p><p><strong>P6:</strong> As written. The tapestry is pack 9 and worth 9D. The copper jewellery, including that worn by the couple, is worth 1D in total (pack 1).</p><p></p><p>Juliana (Health 3, Will 4; Nature 4; Persuader 4, Rider 3, Steward 3)</p><p></p><p>Orlando (Health 4, Will 3; Nature 4; Rider 4, Hunter 3, Fighter 3, Orator 3)</p><p></p><p>In the secret compartment (P6a) are two sets of finery; a dagger; a purse containing 1D of silver coins; Orlando’s gold ring bearing his family crest (2D, worn/hands or pocket); Juliana’s jewelled ring (5D, worn/hands or pocket); and a silver holy symbol (a mare’s head; worn/neck or pocket, 1D).</p><p></p><p><strong>P7:</strong> As written.</p><p></p><p>Hamish (Health 5, Will 3; Fighter 5, Hunter 4, Commander 3, Orator 2, Might 3, Precedence 1) wears Elven Chain Armour, and wields a sword and a shield (both non-magical).</p><p></p><p>Argus (Health 4, Will 4; Arcanist 4, Lore Master 3, Scholar 2, Haggler 2, Might 3, Precedence 0) wears plain robes and wears a magical Ring of Protection (roll 1d6, once per kill or capture conflict: on a 4‑6 it absorbs 1 point of damage; on a 1 it shatters). He has two slots in his Memory Palace. He has memorised Somnific Trance.</p><p></p><p>Inside the secret compartment (P7a) are Argus’s spellbook (contains Thread of Friendship, Eye of Omens, Somnific Trance); a small sack containing 2D of gold coins and 1D of silver coins; a small ivory inlaid box (3D, pack 2) holding five sets of teleport keys.</p><p></p><p><strong>P8:</strong> As written; any painting that is taken (the smaller ones are worth 3D+, pack 4; the larger is worth 6D+, pack 8) will place a curse on its bearer(s) as soon as they leave the palace (-1s to Manoeuvre and Feint, -1D to Attack, in kill, capture and drive off conflicts; +1 toll on all journeys; and the painting cannot be gotten rid of by any means, even throwing it away or smashing it – it will always turn up near the character(s)).</p><p></p><p><strong>P9:</strong> As written.</p><p></p><p><strong>P10:</strong> As written.</p><p></p><p><strong>P11:</strong> As written – to cross the bridge requires a Will test vs Ob 2 (condition: afraid).</p><p></p><p><strong>P12:</strong> As written.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9390365, member: 42582"] [B]P5[/B]: As written. Each decanter (2 draughts, pack 2) is worth 3D; two glasses (pack 1 in total) are worth 1D altogether. [B]P6:[/B] As written. The tapestry is pack 9 and worth 9D. The copper jewellery, including that worn by the couple, is worth 1D in total (pack 1). Juliana (Health 3, Will 4; Nature 4; Persuader 4, Rider 3, Steward 3) Orlando (Health 4, Will 3; Nature 4; Rider 4, Hunter 3, Fighter 3, Orator 3) In the secret compartment (P6a) are two sets of finery; a dagger; a purse containing 1D of silver coins; Orlando’s gold ring bearing his family crest (2D, worn/hands or pocket); Juliana’s jewelled ring (5D, worn/hands or pocket); and a silver holy symbol (a mare’s head; worn/neck or pocket, 1D). [B]P7:[/B] As written. Hamish (Health 5, Will 3; Fighter 5, Hunter 4, Commander 3, Orator 2, Might 3, Precedence 1) wears Elven Chain Armour, and wields a sword and a shield (both non-magical). Argus (Health 4, Will 4; Arcanist 4, Lore Master 3, Scholar 2, Haggler 2, Might 3, Precedence 0) wears plain robes and wears a magical Ring of Protection (roll 1d6, once per kill or capture conflict: on a 4‑6 it absorbs 1 point of damage; on a 1 it shatters). He has two slots in his Memory Palace. He has memorised Somnific Trance. Inside the secret compartment (P7a) are Argus’s spellbook (contains Thread of Friendship, Eye of Omens, Somnific Trance); a small sack containing 2D of gold coins and 1D of silver coins; a small ivory inlaid box (3D, pack 2) holding five sets of teleport keys. [B]P8:[/B] As written; any painting that is taken (the smaller ones are worth 3D+, pack 4; the larger is worth 6D+, pack 8) will place a curse on its bearer(s) as soon as they leave the palace (-1s to Manoeuvre and Feint, -1D to Attack, in kill, capture and drive off conflicts; +1 toll on all journeys; and the painting cannot be gotten rid of by any means, even throwing it away or smashing it – it will always turn up near the character(s)). [B]P9:[/B] As written. [B]P10:[/B] As written. [B]P11:[/B] As written – to cross the bridge requires a Will test vs Ob 2 (condition: afraid). [B]P12:[/B] As written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beyond the Crystal Cave - adapting to Torchbearer 2e
Top