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Beyond the Crystal Cave - adapting to Torchbearer 2e
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<blockquote data-quote="pemerton" data-source="post: 9404829" data-attributes="member: 42582"><p><strong>G6:</strong> as written, but the shield is not magical.</p><p></p><p>These creatures will leap from their lurking places at the rear of their cave:</p><p></p><table style='width: 100%'><tr><td>Nature 3</td><td>Might 3</td><td>Precedence –</td><td>Instinct: Attack if threatened</td><td></td><td></td></tr><tr><td>Lurking, Leaping, Devouring</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Hit Points:</td><td>Drive Off 7</td><td>Kill 4</td><td>Flee/Pursue 3</td><td></td><td></td></tr><tr><td><em>Weapons and Armour</em>: –</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Other weapon</td><td>Conflict</td><td>A</td><td>D</td><td>F</td><td>M</td></tr><tr><td>Tongue</td><td>Kill, Capture</td><td>+1D</td><td>–</td><td>+1s</td><td>–</td></tr><tr><td>Large body</td><td>Drive Off</td><td>–</td><td>+1s</td><td>–</td><td>–</td></tr><tr><td>Powerful leap</td><td>Flee/Pursue</td><td>–</td><td>+1D</td><td>–</td><td>+1s</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr></table><p><strong></strong></p><p><strong>G7:</strong> Between the edge of the woods and a rocky outcrop (adjacent to the time barrier) is a clear area of grass bespeckled with flowers. A small ravine, about 20 feet wide, penetrates northward into the outcrop. The ground within 50 feet or so of the ravine mouth is bare of vegetation; so is the ravine floor. The ravine’s sides rise nearly vertically to a height of about 30 feet. After running north for 100 feet it makes a sharp turn eastwards, and ends after a further 30 feet at a roughly circular cave mouth, about 15 feet across. The cave beyond is irregular in plan, although roughly circular, and about 50 feet across at its widest point. The floor is very dusty, and the air inside the cave is hot and dry. <em>To your right are two winged, dragon-like creatures, each about 4 feet long</em>. Behind them is a shallow alcove. In this recess is a small pile of sand, about 2 feet high.</p><p></p><p>The outside of the pile is warm to the touch; the sand becomes warmer towards the centre, where it is burning hot (Ob 3 Health test to pull away without being burned: suggested condition, injured). Hidden in the pile of sand are 3 semi-precious gems (2D each) which are very hot, and also two eggs, each about 6 inches long. If uncovered the eggs will cool rapidly and the young inside will die within one turn. If kept hot (eg by covering over again: Labourer Ob 2, suggested condition: exhausted) the eggs will hatch after two weeks (ie during the next town phase). When hatched, they are Might 1 and gain one Might per respite (year) until becoming fully adult (Might 4), when they also gain the ability to breath fire. With care a young dragonet can be reared as a pet, but upon attaining adulthood it is likely to leave its owner in order to seek a mate (no matter how well it has been treated).</p><p></p><p>The dragonets are bad-tempered. They will always fight if they believe themselves or their eggs to be threatened; otherwise, test Orator vs Ob 3(+1D if call out on entering the ravine to warn of approach; +3D if garden inhabitant who calls out) to avoid being “told” to go away (if outside the cave) or being attacked (if entering the cave), in either case by a gout of fiery breath.</p><p></p><p style="margin-left: 20px"><strong>Dragonet</strong> (Type: Dragon)</p> <p style="margin-left: 20px">This small (4' long or thereabouts), semi-intelligent creature resembles a miniature red dragon in appearance if not in temperament: if it is disturbed, even with peaceful intent, it is likely to attack; and it does not hoard treasure</p> <p style="margin-left: 20px">It is found only in rocky areas, and it has a short lifespan compared with its larger cousins, the dragons.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Its claws are not used in combat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Fiery breath</em>: When used as a weapon, the dragon fire cannot be stopped by armour, helmets or shields unless otherwise noted; it also counts as a versus test against other Attack actions if the dragonet so chooses, once per conflict.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Fiery blood</em>: The dragonet's blood burns fiercely in air (the breath weapon is in fact a jet of blood) though it is inert if kept in a container under water: weapons may be dipped in the blood to become flaming for a conflict, though there is a chance that the heat will cause the weapon to break when a blow is struck with it</p> <p style="margin-left: 20px"></p><p></p><table style='width: 100%'><tr><td>Nature 6 (Terrorising, Nesting, Burning)</td><td>Might 4</td><td>Precedence 1</td><td></td><td></td><td></td></tr><tr><td>Instinct: Attack if disturbed</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Hit Points</td><td><em>Drive Off</em> 14</td><td><em>Flee</em> 7</td><td><em>Kill</em> 6</td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><em>Other weapon</em></td><td><em>Conflict</em></td><td><em>A</em></td><td><em>D</em></td><td><em>F</em></td><td><em>M</em></td></tr><tr><td><p style="margin-left: 20px">Fire Breath</p> </td><td>Kill, Capture, Drive Off</td><td>+1D</td><td>—</td><td>—</td><td>—</td></tr><tr><td><p style="margin-left: 20px">Leathery Wings</p> </td><td>Kill, Capture, Drive Off</td><td>—</td><td>—</td><td>+1D</td><td>—</td></tr><tr><td><p style="margin-left: 20px">Fierce bite</p> </td><td>Kill</td><td>+1s</td><td>—</td><td>—</td><td>—</td></tr><tr><td><p style="margin-left: 20px">Dragon Flight</p> </td><td>Flee/Pursue</td><td>—</td><td>—</td><td>—</td><td>+1D</td></tr></table></blockquote><p></p>
[QUOTE="pemerton, post: 9404829, member: 42582"] [B]G6:[/B] as written, but the shield is not magical. These creatures will leap from their lurking places at the rear of their cave: [TABLE] [TR] [TD]Nature 3[/TD] [TD]Might 3[/TD] [TD]Precedence –[/TD] [TD]Instinct: Attack if threatened[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Lurking, Leaping, Devouring[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Hit Points:[/TD] [TD]Drive Off 7[/TD] [TD]Kill 4[/TD] [TD]Flee/Pursue 3[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][I]Weapons and Armour[/I]: –[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Other weapon[/TD] [TD]Conflict[/TD] [TD]A[/TD] [TD]D[/TD] [TD]F[/TD] [TD]M[/TD] [/TR] [TR] [TD]Tongue[/TD] [TD]Kill, Capture[/TD] [TD]+1D[/TD] [TD]–[/TD] [TD]+1s[/TD] [TD]–[/TD] [/TR] [TR] [TD]Large body[/TD] [TD]Drive Off[/TD] [TD]–[/TD] [TD]+1s[/TD] [TD]–[/TD] [TD]–[/TD] [/TR] [TR] [TD]Powerful leap[/TD] [TD]Flee/Pursue[/TD] [TD]–[/TD] [TD]+1D[/TD] [TD]–[/TD] [TD]+1s[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [B] G7:[/B] Between the edge of the woods and a rocky outcrop (adjacent to the time barrier) is a clear area of grass bespeckled with flowers. A small ravine, about 20 feet wide, penetrates northward into the outcrop. The ground within 50 feet or so of the ravine mouth is bare of vegetation; so is the ravine floor. The ravine’s sides rise nearly vertically to a height of about 30 feet. After running north for 100 feet it makes a sharp turn eastwards, and ends after a further 30 feet at a roughly circular cave mouth, about 15 feet across. The cave beyond is irregular in plan, although roughly circular, and about 50 feet across at its widest point. The floor is very dusty, and the air inside the cave is hot and dry. [I]To your right are two winged, dragon-like creatures, each about 4 feet long[/I]. Behind them is a shallow alcove. In this recess is a small pile of sand, about 2 feet high. The outside of the pile is warm to the touch; the sand becomes warmer towards the centre, where it is burning hot (Ob 3 Health test to pull away without being burned: suggested condition, injured). Hidden in the pile of sand are 3 semi-precious gems (2D each) which are very hot, and also two eggs, each about 6 inches long. If uncovered the eggs will cool rapidly and the young inside will die within one turn. If kept hot (eg by covering over again: Labourer Ob 2, suggested condition: exhausted) the eggs will hatch after two weeks (ie during the next town phase). When hatched, they are Might 1 and gain one Might per respite (year) until becoming fully adult (Might 4), when they also gain the ability to breath fire. With care a young dragonet can be reared as a pet, but upon attaining adulthood it is likely to leave its owner in order to seek a mate (no matter how well it has been treated). The dragonets are bad-tempered. They will always fight if they believe themselves or their eggs to be threatened; otherwise, test Orator vs Ob 3(+1D if call out on entering the ravine to warn of approach; +3D if garden inhabitant who calls out) to avoid being “told” to go away (if outside the cave) or being attacked (if entering the cave), in either case by a gout of fiery breath. [INDENT][B]Dragonet[/B] (Type: Dragon)[/INDENT] [INDENT]This small (4' long or thereabouts), semi-intelligent creature resembles a miniature red dragon in appearance if not in temperament: if it is disturbed, even with peaceful intent, it is likely to attack; and it does not hoard treasure[/INDENT] [INDENT]It is found only in rocky areas, and it has a short lifespan compared with its larger cousins, the dragons.[/INDENT] [INDENT][/INDENT] [INDENT]Its claws are not used in combat.[/INDENT] [INDENT][/INDENT] [INDENT][I]Fiery breath[/I]: When used as a weapon, the dragon fire cannot be stopped by armour, helmets or shields unless otherwise noted; it also counts as a versus test against other Attack actions if the dragonet so chooses, once per conflict.[/INDENT] [INDENT][/INDENT] [INDENT][I]Fiery blood[/I]: The dragonet's blood burns fiercely in air (the breath weapon is in fact a jet of blood) though it is inert if kept in a container under water: weapons may be dipped in the blood to become flaming for a conflict, though there is a chance that the heat will cause the weapon to break when a blow is struck with it[/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD]Nature 6 (Terrorising, Nesting, Burning)[/TD] [TD]Might 4[/TD] [TD]Precedence 1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Instinct: Attack if disturbed[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Hit Points[/TD] [TD][I]Drive Off[/I] 14[/TD] [TD][I]Flee[/I] 7[/TD] [TD][I]Kill[/I] 6[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][I]Other weapon[/I][/TD] [TD][I]Conflict[/I][/TD] [TD][I]A[/I][/TD] [TD][I]D[/I][/TD] [TD][I]F[/I][/TD] [TD][I]M[/I][/TD] [/TR] [TR] [TD][INDENT]Fire Breath[/INDENT][/TD] [TD]Kill, Capture, Drive Off[/TD] [TD]+1D[/TD] [TD]—[/TD] [TD]—[/TD] [TD]—[/TD] [/TR] [TR] [TD][INDENT]Leathery Wings[/INDENT][/TD] [TD]Kill, Capture, Drive Off[/TD] [TD]—[/TD] [TD]—[/TD] [TD]+1D[/TD] [TD]—[/TD] [/TR] [TR] [TD][INDENT]Fierce bite[/INDENT][/TD] [TD]Kill[/TD] [TD]+1s[/TD] [TD]—[/TD] [TD]—[/TD] [TD]—[/TD] [/TR] [TR] [TD][INDENT]Dragon Flight[/INDENT][/TD] [TD]Flee/Pursue[/TD] [TD]—[/TD] [TD]—[/TD] [TD]—[/TD] [TD]+1D[/TD] [/TR] [/TABLE] [/QUOTE]
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