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Beyond the Crystal Cave - adapting to Torchbearer 2e
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<blockquote data-quote="pemerton" data-source="post: 9404831" data-attributes="member: 42582"><p><strong>G9:</strong> <em>As you approach the fountain, you notice a small animal drinking from it, which scurries rapidly away at your approach.</em></p><p></p><p>This fountain is a natural spring bubbling up from the centre of a rock basin about 4 feet in diameter and 3 feet deep. As it overflows it forms a stream about 1 foot wide and 6 inches deep, which meander across the garden (constituting no barrier to traffic) and eventually runs into a lake.</p><p></p><p>The fountain basin is decorated by a naturally growing dog-rose. Around the rim of the basin is written, in letters of gold in an old-fashioned script (Scholar test vs Ob 2), “Fountain All Heal”.</p><p></p><p>The fountain’s water is crystal clear, cool and clean. The water of the fountain is also highly magical when drunk directly from the rock basin, but it loses its special virtue the moment it overflows into the stream, and if bottled and carried away, the water’s magical properties are completely lost:</p><p></p><p>● It will alleviate all conditions except for death;</p><p></p><p>● It will lift all curses and enchantments (including restoration of lost memories) except its own;</p><p></p><p>● Each time a character takes a drink they must make an Ob 3 Will test; if this fails, they become permanently enchanted with the garden and refuse to leave it (this does not give knowledge of the secret weapon store, which must be revealed by one of the garden inhabitants, who will be careful not to let other characters know; the enchanted character will be similarly secretive). An affected character becomes as one with the garden, their one desire being now to dwell forever in this haven of peace: they will wander away from the party looking for some part of the garden where they can settle down as one of the garden’s inhabitants, and will side with the garden inhabitants against the party and assist them in any conflicts with the rest of the party. Nothing can dispel this magic or remove the character’s desire to remain in the garden except for a full wish (any wish to remove the character’s effect must be made by another person on the character’s behalf). If forcibly removed from the garden, an enchanted character will seek to escape and return to the garden. (Note that such removal would have to be by exceptional means, as characters enchanted by the fountain do not leave with the rest of the party after entering the tomb of Caerwyn and Porpherio.)</p><p></p><p>A person may drink from the fountain as often as they wish, experiencing all of its effects each time.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9404831, member: 42582"] [B]G9:[/B] [I]As you approach the fountain, you notice a small animal drinking from it, which scurries rapidly away at your approach.[/I] This fountain is a natural spring bubbling up from the centre of a rock basin about 4 feet in diameter and 3 feet deep. As it overflows it forms a stream about 1 foot wide and 6 inches deep, which meander across the garden (constituting no barrier to traffic) and eventually runs into a lake. The fountain basin is decorated by a naturally growing dog-rose. Around the rim of the basin is written, in letters of gold in an old-fashioned script (Scholar test vs Ob 2), “Fountain All Heal”. The fountain’s water is crystal clear, cool and clean. The water of the fountain is also highly magical when drunk directly from the rock basin, but it loses its special virtue the moment it overflows into the stream, and if bottled and carried away, the water’s magical properties are completely lost: ● It will alleviate all conditions except for death; ● It will lift all curses and enchantments (including restoration of lost memories) except its own; ● Each time a character takes a drink they must make an Ob 3 Will test; if this fails, they become permanently enchanted with the garden and refuse to leave it (this does not give knowledge of the secret weapon store, which must be revealed by one of the garden inhabitants, who will be careful not to let other characters know; the enchanted character will be similarly secretive). An affected character becomes as one with the garden, their one desire being now to dwell forever in this haven of peace: they will wander away from the party looking for some part of the garden where they can settle down as one of the garden’s inhabitants, and will side with the garden inhabitants against the party and assist them in any conflicts with the rest of the party. Nothing can dispel this magic or remove the character’s desire to remain in the garden except for a full wish (any wish to remove the character’s effect must be made by another person on the character’s behalf). If forcibly removed from the garden, an enchanted character will seek to escape and return to the garden. (Note that such removal would have to be by exceptional means, as characters enchanted by the fountain do not leave with the rest of the party after entering the tomb of Caerwyn and Porpherio.) A person may drink from the fountain as often as they wish, experiencing all of its effects each time. [/QUOTE]
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