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Beyond the Crystal Cave - adapting to Torchbearer 2e
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<blockquote data-quote="pemerton" data-source="post: 9404836" data-attributes="member: 42582"><p><strong>G13:</strong> This meadow is an area of short grass and wild flowers. This area also includes a small patch of woodland, in which there is a low wooden structure with a thatched roof. Its walls consist of wooden uprights with horizontal boards between them; the west side is completely open, with wooden columns that that support the roof. It is a single storey, and 14 feet high from the floor to the centre ridge pole. The floor is of rammed earth, covered with clean straw.</p><p></p><p style="margin-left: 20px"><em>Room a</em>: This open area is the common living room. In its centre is a large trestle table, on which is set the centaurs’ eating equipment and a variety of fruits and nuts. There is a jug on the floor at one end of the table, about two thirds (2 draughts) full of ale. Where there is room against the walls stand a series of casks and tubs: one is two-thirds (5 draughts) full of ale (and stuck under it, with wax, is the key to the chest in room d), and the others have oats and other foodstuffs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Room b</em>: The daughter’s room contains a straw mattress on the ground against the north wall, and a wooden locker against the south wall. The locker is unlocked and holds a curry comb and brush, six brightly-coloured ribbons, four ornamental horse brasses, a bag of powdered chalk, and an old rag (humanoid) doll.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Room c</em>: The son’s room contains a straw mattress on the ground against the north wall, and a wooden locker against the south wall. The locker is unlocked and holds a curry comb and brush, several leather straps, a leather ball, a knife in a scabbard, and a brightly coloured woollen blanket.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Room d</em>: The parents’ room contains a (double-size) straw mattress on the ground against the north wall, and two wooden lockers against the south wall. The male’s locker contains a curry comb and brush, several leather straps and belts, a plain woollen blanket, and a sword; the female’s has a curry comb and brush, six lengths of gaily coloured ribbon, a bag of powdered chalk, and a neckerchief.</p><p></p><p>Thrust into the straw roofing above the bed is an iron chest (carried 2, pack 5, four slots) that is locked and magically trapped: if the phrase “straw withdraw” is not uttered before moving the chest, then the thatch of the roof will attempt to hold fast anyone attempting to move or open the chest (Ob 4 Health test: suggested twist, must be cut free by Labourer Ob 3: suggest condition, exhausted). The chest holds a small sack of 4D of gold coins, and a potion of Lightning Step (drinker’s movements are energised for two turns: they may take two tests per turn rather than one (a conflict counts as a single test for this purpose) and receive +2D to Manoeuvre actions in kill, capture, drive off, and flee and pursue conflicts).</p><p></p><p>Centaur adults M3, N4 (the male is armed with lance and shield; the female is unarmed (hooves only) and wears a golden neck chain (2D).</p><p></p><p>Centaur children M3, N3 (the son is armed with a bow; the daughter is unarmed (hooves only)).</p><p></p><p><strong>G14:</strong> This is an area of open grass meadow. It encloses the two rose arbours and the maze.</p><p></p><p>Two unicorns live here (male and female, both milk white with silver manes and tails, and hooves having the appearance of mother-of-pearl): M4 P1 N6 (Warding, Surprising, Charging), 1x/phase may teleport up to 120 yards (including with a rider); immune to poison (due to horn). They have no lair, and their only possessions are the pearl-encrusted collars that each wears (each 5D, pack 1).</p><p></p><p>The unicorns will be in the maze when the party first enter the area, but will always know within twenty minutes when party members enter the meadow. They are aggressive, alert (unable to be surprised) and intelligent, and their devotion to Porpherio and Caerwyn is absolute. They will attack any intruders on sight, other than Elves or humans of pure heart (unless these types attack them first; what constitutes pureness of heart is a matter for the consciences of the players and the GM), and even if befriended they will still not assist the party, go with them or leave the garden. Only Elven and human maids of pure heart may tame unicorns for use as steeds.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9404836, member: 42582"] [B]G13:[/B] This meadow is an area of short grass and wild flowers. This area also includes a small patch of woodland, in which there is a low wooden structure with a thatched roof. Its walls consist of wooden uprights with horizontal boards between them; the west side is completely open, with wooden columns that that support the roof. It is a single storey, and 14 feet high from the floor to the centre ridge pole. The floor is of rammed earth, covered with clean straw. [INDENT][I]Room a[/I]: This open area is the common living room. In its centre is a large trestle table, on which is set the centaurs’ eating equipment and a variety of fruits and nuts. There is a jug on the floor at one end of the table, about two thirds (2 draughts) full of ale. Where there is room against the walls stand a series of casks and tubs: one is two-thirds (5 draughts) full of ale (and stuck under it, with wax, is the key to the chest in room d), and the others have oats and other foodstuffs.[/INDENT] [INDENT][/INDENT] [INDENT][I]Room b[/I]: The daughter’s room contains a straw mattress on the ground against the north wall, and a wooden locker against the south wall. The locker is unlocked and holds a curry comb and brush, six brightly-coloured ribbons, four ornamental horse brasses, a bag of powdered chalk, and an old rag (humanoid) doll.[/INDENT] [INDENT][/INDENT] [INDENT][I]Room c[/I]: The son’s room contains a straw mattress on the ground against the north wall, and a wooden locker against the south wall. The locker is unlocked and holds a curry comb and brush, several leather straps, a leather ball, a knife in a scabbard, and a brightly coloured woollen blanket.[/INDENT] [INDENT][/INDENT] [INDENT][I]Room d[/I]: The parents’ room contains a (double-size) straw mattress on the ground against the north wall, and two wooden lockers against the south wall. The male’s locker contains a curry comb and brush, several leather straps and belts, a plain woollen blanket, and a sword; the female’s has a curry comb and brush, six lengths of gaily coloured ribbon, a bag of powdered chalk, and a neckerchief.[/INDENT] Thrust into the straw roofing above the bed is an iron chest (carried 2, pack 5, four slots) that is locked and magically trapped: if the phrase “straw withdraw” is not uttered before moving the chest, then the thatch of the roof will attempt to hold fast anyone attempting to move or open the chest (Ob 4 Health test: suggested twist, must be cut free by Labourer Ob 3: suggest condition, exhausted). The chest holds a small sack of 4D of gold coins, and a potion of Lightning Step (drinker’s movements are energised for two turns: they may take two tests per turn rather than one (a conflict counts as a single test for this purpose) and receive +2D to Manoeuvre actions in kill, capture, drive off, and flee and pursue conflicts). Centaur adults M3, N4 (the male is armed with lance and shield; the female is unarmed (hooves only) and wears a golden neck chain (2D). Centaur children M3, N3 (the son is armed with a bow; the daughter is unarmed (hooves only)). [B]G14:[/B] This is an area of open grass meadow. It encloses the two rose arbours and the maze. Two unicorns live here (male and female, both milk white with silver manes and tails, and hooves having the appearance of mother-of-pearl): M4 P1 N6 (Warding, Surprising, Charging), 1x/phase may teleport up to 120 yards (including with a rider); immune to poison (due to horn). They have no lair, and their only possessions are the pearl-encrusted collars that each wears (each 5D, pack 1). The unicorns will be in the maze when the party first enter the area, but will always know within twenty minutes when party members enter the meadow. They are aggressive, alert (unable to be surprised) and intelligent, and their devotion to Porpherio and Caerwyn is absolute. They will attack any intruders on sight, other than Elves or humans of pure heart (unless these types attack them first; what constitutes pureness of heart is a matter for the consciences of the players and the GM), and even if befriended they will still not assist the party, go with them or leave the garden. Only Elven and human maids of pure heart may tame unicorns for use as steeds. [/QUOTE]
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