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General Tabletop Discussion
*Pathfinder & Starfinder
Beyond the encounter: rules for pacing and downtime.
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<blockquote data-quote="Mengu" data-source="post: 5911108" data-attributes="member: 65726"><p>I am not sure I've ever had an issue with players stopping for a rest after one fight in 4e. As a matter of fact, they've gone on to do 6-7 encounters in a day. There seem to be a following here, that the length of the adventuring day is determined by the PC's. I disagree. It is determined by the story. After the first fight, if the PC's want to take the rest of the day off and let the halfling village be overrun by orcs, sure, they can do that. But I have yet to see a PC choose to ignore such threats for the sake of recovering an ability. I have however, seen them run into battle with 3 surges and 1-2 dailies between the 6 of them, and none of them at full hit points, and come out victorious with a tale to tell. Are they fools for attempting such a feat? Well... it is a thin line between what's heroic and what's foolish.</p><p></p><p>It's a matter of play style I suppose, but I've been fortunate enough to have players who care for more than just being at peak efficiency all the time. They immerse themselves in the story. I don't think any artificial mechanic can do this. It is a matter of choice, and a bit of trust in the DM.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5911108, member: 65726"] I am not sure I've ever had an issue with players stopping for a rest after one fight in 4e. As a matter of fact, they've gone on to do 6-7 encounters in a day. There seem to be a following here, that the length of the adventuring day is determined by the PC's. I disagree. It is determined by the story. After the first fight, if the PC's want to take the rest of the day off and let the halfling village be overrun by orcs, sure, they can do that. But I have yet to see a PC choose to ignore such threats for the sake of recovering an ability. I have however, seen them run into battle with 3 surges and 1-2 dailies between the 6 of them, and none of them at full hit points, and come out victorious with a tale to tell. Are they fools for attempting such a feat? Well... it is a thin line between what's heroic and what's foolish. It's a matter of play style I suppose, but I've been fortunate enough to have players who care for more than just being at peak efficiency all the time. They immerse themselves in the story. I don't think any artificial mechanic can do this. It is a matter of choice, and a bit of trust in the DM. [/QUOTE]
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Beyond the encounter: rules for pacing and downtime.
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