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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond the encounter: rules for pacing and downtime.
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<blockquote data-quote="Tovec" data-source="post: 5912598" data-attributes="member: 95493"><p>I've always considered adventuring to be the most dangerous and lucrative way to make money. Would it make sense to say, "I take a year off from work... to make money?"</p><p></p><p>The penalty is that they are a year older, haven't made any extra coin, have expenses like food, shelter, gear and other upkeep costs... without having more incoming.</p><p></p><p>If anything, I WANT a game to allow me to run a game where the PCs aren't going full out 24/7/365. I would like them to be able to relax between jobs, or retire, or semi-retire only to be pulled back in by some new threat, called up by the king to do a job, etc.</p><p></p><p>The problem with a 15 minute adventuring day is the DAY part. I would rather see a system where resources, spells especially, are graded over the course of the mission, as opposed to per encounter or day.</p><p>What if the wizard had a pool of magic, vancian spellcasting or other, that they could do between now and X. X being leveling up, or getting some fuel, recharging via lay-lines, accomplishing something, completing the quest, or whatever. Anyway, when they go out and do these heroic deeds they start burning up their resources like an archer might start burning up their arrows. Then after the BBEG (or mini-boss) is defeated, they can restock and recharge and go again.</p><p></p><p>Sure this would necessitate a change from daily and encounter powers and change it more to a quest/checkpoint/mission completed/new training standpoint, but honestly I think I would prefer to see them at least TRY this method.</p><p></p><p>I've been toying around with a similar idea I just proposed and so far it seems to be working out well, just to let you know.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5912598, member: 95493"] I've always considered adventuring to be the most dangerous and lucrative way to make money. Would it make sense to say, "I take a year off from work... to make money?" The penalty is that they are a year older, haven't made any extra coin, have expenses like food, shelter, gear and other upkeep costs... without having more incoming. If anything, I WANT a game to allow me to run a game where the PCs aren't going full out 24/7/365. I would like them to be able to relax between jobs, or retire, or semi-retire only to be pulled back in by some new threat, called up by the king to do a job, etc. The problem with a 15 minute adventuring day is the DAY part. I would rather see a system where resources, spells especially, are graded over the course of the mission, as opposed to per encounter or day. What if the wizard had a pool of magic, vancian spellcasting or other, that they could do between now and X. X being leveling up, or getting some fuel, recharging via lay-lines, accomplishing something, completing the quest, or whatever. Anyway, when they go out and do these heroic deeds they start burning up their resources like an archer might start burning up their arrows. Then after the BBEG (or mini-boss) is defeated, they can restock and recharge and go again. Sure this would necessitate a change from daily and encounter powers and change it more to a quest/checkpoint/mission completed/new training standpoint, but honestly I think I would prefer to see them at least TRY this method. I've been toying around with a similar idea I just proposed and so far it seems to be working out well, just to let you know. [/QUOTE]
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Beyond the encounter: rules for pacing and downtime.
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