Beyond the Freeport Trilogy

Whizbang Dustyboots

Gnometown Hero
For folks who have played the Freeport Trilogy, what did you do after, assuming you kept the same campaign going?

I'm aware of the PDF sequels, and Crisis in Freeport, but even that only extends the story so long.

I don't have any real interest in the sometimes goofy Black Sails over Freeport (although I've kept it for the lore about the city's pirate gods), but I'm looking for some ideas after the finale of Crisis in Freeport.

Taking a cue from the Pirate's Guide, I'm considering having the player characters involved in/causing the Great Green Fire, but beyond that, I'm out of ideas. I'm also looking at Nick Logue's Razor Coast book.

Any suggestions?
 

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Eh, by this point, I think the players will be very much over outer planar threats for a while.

I'm thinking of slotting in Vengeance before Crisis and seeing where Gangs and Blood could fit in.
 

Good luck with that. It shouldn't be too hard to adjust the levels. My only problem with the Freeport series thus far is that too much ofi t focuses on a narrow range of character levels (5-8) and 3rd ed really doesn't follow the 2nd/1st ed of being 'stuck' at levels for a long time.
 

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