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<blockquote data-quote="Greybar" data-source="post: 3724782" data-attributes="member: 4938"><p>Eric - so clearly you're using some expanded material (I'll have to look up spellthief - is that PHB2?)</p><p></p><p>I'm guessing you're using <em>Frostbite</em>?</p><p></p><p>Straight rip of the books, but it makes sense that there would be roguish types coexisting with the undead things. What deals have they wrought to survive there, or are they dodging them day to day (or a beleagured holdout).</p><p></p><p>Hmm... this would be more appropriate as a campaign arc, but.</p><p>If the heroes (and Kingdoms south) are all human...</p><p>1) heroes find sign of a battle where undead were defeated, and the injured and dead of the opposing side dragged off.</p><p>2) following back will find a (hidden-ish) outpost of a strange or demihuman group, which in legend was considered evil and opposed to all humans. Whether they are a threat or an ally is something the heroes will have to determine (or report back to the Wall, perhaps, given their level)</p><p>3) subsequent adventures either develop the alliance or deal with the new threat.</p><p></p><p>Ideally the demihuman race would not be book-standard and thus strange to the players too. I'd envision them as appearing "evil" or bad-looking to build the fear of them being bad - particularly if the party has no easy access to "Detect Evil".</p><p></p><p>whatcha think?</p></blockquote><p></p>
[QUOTE="Greybar, post: 3724782, member: 4938"] Eric - so clearly you're using some expanded material (I'll have to look up spellthief - is that PHB2?) I'm guessing you're using [i]Frostbite[/i]? Straight rip of the books, but it makes sense that there would be roguish types coexisting with the undead things. What deals have they wrought to survive there, or are they dodging them day to day (or a beleagured holdout). Hmm... this would be more appropriate as a campaign arc, but. If the heroes (and Kingdoms south) are all human... 1) heroes find sign of a battle where undead were defeated, and the injured and dead of the opposing side dragged off. 2) following back will find a (hidden-ish) outpost of a strange or demihuman group, which in legend was considered evil and opposed to all humans. Whether they are a threat or an ally is something the heroes will have to determine (or report back to the Wall, perhaps, given their level) 3) subsequent adventures either develop the alliance or deal with the new threat. Ideally the demihuman race would not be book-standard and thus strange to the players too. I'd envision them as appearing "evil" or bad-looking to build the fear of them being bad - particularly if the party has no easy access to "Detect Evil". whatcha think? [/QUOTE]
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