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<blockquote data-quote="Greybar" data-source="post: 3735946" data-attributes="member: 4938"><p>Depending on how fantastic you want, you could hit the Manual of the Planes for ideas.</p><p></p><p>One simple balance - in the "positive" areas the healing of living creatures gains +1 per level of healing spell, or when doing overnight healing they heal as if one level/HD higher. In the negative areas, undead self-heal overnight like living creatures do, and living creatures don't. Not exactly mirrored effects, but simple to adjudicate and won't impact combat like a +/- to hit/damage would, and yet would be noticable the first time they rest or heal to clue them in.</p><p></p><p>That also would give the undead more longevity, since they wouldn't simply degrade without an intelligent spellcasting undead to give them negative-energy healing.</p></blockquote><p></p>
[QUOTE="Greybar, post: 3735946, member: 4938"] Depending on how fantastic you want, you could hit the Manual of the Planes for ideas. One simple balance - in the "positive" areas the healing of living creatures gains +1 per level of healing spell, or when doing overnight healing they heal as if one level/HD higher. In the negative areas, undead self-heal overnight like living creatures do, and living creatures don't. Not exactly mirrored effects, but simple to adjudicate and won't impact combat like a +/- to hit/damage would, and yet would be noticable the first time they rest or heal to clue them in. That also would give the undead more longevity, since they wouldn't simply degrade without an intelligent spellcasting undead to give them negative-energy healing. [/QUOTE]
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