[BFRPG] The Isle of Impending Doom

jdrakeh

Front Range Warlock
Okay. . . as any of you who read the "roxxorz" thread knows, I'm pretty high on the Basic Fantasy RPG right now. So, high, in fact that I bought a copy of CC3 last week and am now getting ready to undertake an OGL offering for use with the BFRPG based on the TSR classic "The Isle of Dread". It won't be a straight port. . .

The Isle of Dread, like BFRPG, also roxxorz. That said, it has its problems. The one that comes up over and over again is "wandering dinosaur overkill". I plan to keep dinosaurs, but shake up those overland encounter tables a bit. So. . . what other things would you consider to be problematic in the original presentation of the Isle of Dread? What would you like to see altered/fixed?
 

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Over-sized insects, larvae, and moluscs are cool. I loved that scene from the new King Kong-movie. Particulary when that dude got his head swallowed whole!
 


The clan names suck - but they fixed those to more sensible tropical names in an issue of Dungeon.

The koprus need to get out and be more threatening or at least have minions go out and badger the PCs, rather than sit in their temple wallowing in hot tubs.
 

Aaaaaaaa! Necromancy calls me out from beyond the realms of the Day Job, where gaming projects go to die. I seriously doubt if I'll get to this soon, if ever. But thanks for the reminder :D
 

Quicksand, sand demons (just throwing ideas), tribal boobie traps, huge man-eating flowers, giant spiders, wasp-riding tasloi, extra heat damage from the environment and heavy armor, yellow musk creeper/zombies.

Man what I wouldn't give for some good ol Isle of Dread:).

Later,

Greg Volz
Natural Twenty Gaming
www.naturaltwenty.com
 

Wasp-riding tasloi rock.

Make the phanaton/aranea conflict more involved than just two settlements that you stumble across. Likewise, either do away with rakasta completely or make something more of them.

Voodoo, zombies, death cults; dinosaur cults (stolen from the Dragon articles about the Hollow World).
 

Ape-men, rock apes, girallon, and other killer primates are a good addition to a prehistoric jungle scene. Add in killer plants of various kinds, some monstrous spiders (colored emerald green and called jungle spiders for flavor), and an aboriginal tribe or two, and you've got yourself a great Lost Jungle Island adventure going on. Maybe even throw in a Tarzan-esque set of ruins for a lost outpost of Atlantis, and you start getting into Fantasy Pulp.

Now THAT would be a cool adventure set-up. It's probably already been done, though...

Wish You Luck,
Flynn
 

You could put "Dinosaur Sign" on the encounter tables. Egg shells, footprints, big old dung piles, knocked over trees, roaring/calling not too far away. If characters want to go find the dino , let them, otherwise they don't bump into the critter.
 

Wow, some awesome ideas here. If anybody has ever read March Up Country, by David Weber and John Ringo, it has some wonderfully described jungle scenes.
 

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