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BG3 and the new VTT
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<blockquote data-quote="DEFCON 1" data-source="post: 9111260" data-attributes="member: 7006"><p>Of any of the potential pitfalls... this point I think does have a bit of merit for at least a certain segment of the gaming population. We could almost think of it as the "Uncanny Valley" of online Dungeons & Dragons. The same way we consumers were more readily able to accept cartoon CGI of human faces in Pixar films versus attempts at 'photorealistic' human faces in other films. There does come that tipping point. The more WotC tries to make their VTT look like a video game engine... the stronger the judgement will be if they fall short, especially among those players for whom they lean more heavily in the video game space versus the tabletop space.</p><p></p><p>Now granted... there will probably be large swathes of people who are primarily from the tabletop space who won't care about the graphic fidelity one way or the other. So long as the player communication is strong, the rules implementation is on point, the UI and piece movement is easy and intuitive, and the whole "lobby" of the game to find tables and players online is a positive experience... how the graphics look for them will be several places down on their list of concerns. While comparing the VTT to BG3 would have it be seen as a pale imitation... the 3D models of the WotC VTT versus the pogs of our currently available VTTs could be a very wonderful upgrade for many players-- especially if you could customize your character miniatures.</p><p></p><p>So I agree there is a potential risk here for WotC by going full 3D... but I don't think we can say one way or another yet whether it was ultimately a mistake to make that jump.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9111260, member: 7006"] Of any of the potential pitfalls... this point I think does have a bit of merit for at least a certain segment of the gaming population. We could almost think of it as the "Uncanny Valley" of online Dungeons & Dragons. The same way we consumers were more readily able to accept cartoon CGI of human faces in Pixar films versus attempts at 'photorealistic' human faces in other films. There does come that tipping point. The more WotC tries to make their VTT look like a video game engine... the stronger the judgement will be if they fall short, especially among those players for whom they lean more heavily in the video game space versus the tabletop space. Now granted... there will probably be large swathes of people who are primarily from the tabletop space who won't care about the graphic fidelity one way or the other. So long as the player communication is strong, the rules implementation is on point, the UI and piece movement is easy and intuitive, and the whole "lobby" of the game to find tables and players online is a positive experience... how the graphics look for them will be several places down on their list of concerns. While comparing the VTT to BG3 would have it be seen as a pale imitation... the 3D models of the WotC VTT versus the pogs of our currently available VTTs could be a very wonderful upgrade for many players-- especially if you could customize your character miniatures. So I agree there is a potential risk here for WotC by going full 3D... but I don't think we can say one way or another yet whether it was ultimately a mistake to make that jump. [/QUOTE]
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