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<blockquote data-quote="Seramus" data-source="post: 9312061" data-attributes="member: 6812658"><p>15. Use Sanctuary liberally. So many fights can be blunted by having a high AC/Save character with Sanctuary cast on them walk into danger and trigger the fight. Yes, they do take splash damage and can be battered around, but it will OFTEN give your party a full turn of free offense on your opponents.</p><p></p><p>16. BACK AWAY! This is such an obvious tactic but it bears repeating. Run away from fights and draw them back into choke points. An overwhelming number of enemies will give chase and run into unfavorable conditions, which can be used to butcher them.</p><p></p><p>17. Exploit the AI walking distance. Some enemies have very high mobility and this is moot, but many of them will choose to attack a nearby high AC/Save character rather than dash towards a squishy character in the back if you measure your distance carefully and ensure your squishies are far enough back that they CANNOT be reached by an enemy dash. You can win some of the toughest fights by standing waaaay back and edging close enough to cast a spell, then back away.</p><p></p><p>18. Boring as it is, consider watching an HM Youtube video at the same time as your own HM game. Use it to remind yourself what enemies and abilities are you are going to be fighting against. It's entirely up to you how cheesy you feel this might be, but you can think of it as a refresher since you've probably already played through at least once before attempting HM.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9312061, member: 6812658"] 15. Use Sanctuary liberally. So many fights can be blunted by having a high AC/Save character with Sanctuary cast on them walk into danger and trigger the fight. Yes, they do take splash damage and can be battered around, but it will OFTEN give your party a full turn of free offense on your opponents. 16. BACK AWAY! This is such an obvious tactic but it bears repeating. Run away from fights and draw them back into choke points. An overwhelming number of enemies will give chase and run into unfavorable conditions, which can be used to butcher them. 17. Exploit the AI walking distance. Some enemies have very high mobility and this is moot, but many of them will choose to attack a nearby high AC/Save character rather than dash towards a squishy character in the back if you measure your distance carefully and ensure your squishies are far enough back that they CANNOT be reached by an enemy dash. You can win some of the toughest fights by standing waaaay back and edging close enough to cast a spell, then back away. 18. Boring as it is, consider watching an HM Youtube video at the same time as your own HM game. Use it to remind yourself what enemies and abilities are you are going to be fighting against. It's entirely up to you how cheesy you feel this might be, but you can think of it as a refresher since you've probably already played through at least once before attempting HM. [/QUOTE]
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