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[+] BG3 How would you do a solo run through? - Spoilers
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<blockquote data-quote="TheSword" data-source="post: 9128021" data-attributes="member: 6879661"><p>So the biggest challenges I’ve seen so far are the ogre/bugbear couple and the ‘Paladins’ of Tyr. The former because the ogre is fast, can throw some punishing rocks and hits hard, while the bugbear also hits hard. The Paladins because they have some magic I’ve not come up against so far and are all reasonably tough.</p><p></p><p>Things that have definitely helped…</p><p></p><ul> <li data-xf-list-type="ul">The sleep spell - really good when there are three or four foes still there but relatively low hp</li> <li data-xf-list-type="ul">Attacking sleeping opponents with a chunky weapon for serious damage</li> <li data-xf-list-type="ul">The rogues cunning action.</li> <li data-xf-list-type="ul">A scroll of Shatter from the Druids grove was very useful in the forgotten tombs.</li> </ul><p>The goblins in the village were surprisingly easy. I could have bypassed a lot of fights using illithid influence but wanted the XP and gold at this point so I was unusually aggressive. I did skip the trio of ogres - I’ll deal with them later! Killing in Fezzrick at the windmill makes the others with him run away which makes things a lot easier! </p><p></p><p>I haven’t really looked into elixirs so far, never really needed them in a normal game but I reckon they’ll come in more handy now. Just found one which grants an action and 5 temp hp if you kill someone which could be good for the next fight with large numbers of opponents.</p><p></p><p>I plan to ally with the goblins and attack the grove as a change (I’m dark Urge). Once the paladins are done I’ll head to the Inn and then probably tackle the owlbear… that will be interesting. Hoping those will get me to level 5 and the wonder of 2nd level spells.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9128021, member: 6879661"] So the biggest challenges I’ve seen so far are the ogre/bugbear couple and the ‘Paladins’ of Tyr. The former because the ogre is fast, can throw some punishing rocks and hits hard, while the bugbear also hits hard. The Paladins because they have some magic I’ve not come up against so far and are all reasonably tough. Things that have definitely helped… [LIST] [*]The sleep spell - really good when there are three or four foes still there but relatively low hp [*]Attacking sleeping opponents with a chunky weapon for serious damage [*]The rogues cunning action. [*]A scroll of Shatter from the Druids grove was very useful in the forgotten tombs. [/LIST] The goblins in the village were surprisingly easy. I could have bypassed a lot of fights using illithid influence but wanted the XP and gold at this point so I was unusually aggressive. I did skip the trio of ogres - I’ll deal with them later! Killing in Fezzrick at the windmill makes the others with him run away which makes things a lot easier! I haven’t really looked into elixirs so far, never really needed them in a normal game but I reckon they’ll come in more handy now. Just found one which grants an action and 5 temp hp if you kill someone which could be good for the next fight with large numbers of opponents. I plan to ally with the goblins and attack the grove as a change (I’m dark Urge). Once the paladins are done I’ll head to the Inn and then probably tackle the owlbear… that will be interesting. Hoping those will get me to level 5 and the wonder of 2nd level spells. [/QUOTE]
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