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*Dungeons & Dragons
BG3 is once again a Platinium Selling Game in 2024, without selling a DLC.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9541701" data-attributes="member: 710"><p>Well, the profitable ones make huge profits. But then you get something like Concord, that had barely people playing it at launch, and cost hundreds of millions to make. </p><p>This is kinda similar to Hollywood, if you think about it - making very expensive movies and some succeed wildly - and others flop hard. </p><p>Entertainment is a risky business, and clearly no one has found the secret trick to guarantee success. Some manage a good streak (like Marvel did). Or maybe they did figure it out, but thought they could optimize the process to churn out more or make it cheaper or both and then realized that they optimized the reason for their success away.</p><p></p><p>One problem for games specifically might be- t he market has gone much bigger, but there is also more competition. And particular multiplayer games benefit from network effects - if you don't achieve a certain threshold of players, you start losing the ones you had because there aren't enough people they can play with, and you also can't afford making enough content or changes to encourage the existing gamers to stick with you.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9541701, member: 710"] Well, the profitable ones make huge profits. But then you get something like Concord, that had barely people playing it at launch, and cost hundreds of millions to make. This is kinda similar to Hollywood, if you think about it - making very expensive movies and some succeed wildly - and others flop hard. Entertainment is a risky business, and clearly no one has found the secret trick to guarantee success. Some manage a good streak (like Marvel did). Or maybe they did figure it out, but thought they could optimize the process to churn out more or make it cheaper or both and then realized that they optimized the reason for their success away. One problem for games specifically might be- t he market has gone much bigger, but there is also more competition. And particular multiplayer games benefit from network effects - if you don't achieve a certain threshold of players, you start losing the ones you had because there aren't enough people they can play with, and you also can't afford making enough content or changes to encourage the existing gamers to stick with you. [/QUOTE]
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Community
General Tabletop Discussion
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BG3 is once again a Platinium Selling Game in 2024, without selling a DLC.
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