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*Dungeons & Dragons
Bhaalspawn Saga
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<blockquote data-quote="Tormyr" data-source="post: 7409196" data-attributes="member: 6776887"><p>[spoiler][sblock]</p><p>Yes, MiBG could be a small adventure in a larger campaign, and you can pick and choose or alter pieces as you like. I know one DM used a cult of Bhaal to influence the actions of the 3 power brokers in the game through rituals.</p><p></p><p>MiBG is meant to be a generation after the events in the video game. Abdel Adrian (the canon protagonist of the video game) is much longer-lived than other humans because he is a Bhaalspawn. If you played the long game, you could do the tabletop version of the video game first, then start a new campaign where you wrapped up with the events of MiBG.</p><p></p><p>The Baldur's Gate video game would need some rewriting of the key conceit. In the video game, you are one of the 20 bhaalspawn. I do not think it would really work to have a bunch of people in the party be bhaalspawn, and if they are just Abdel Adrian's escorts, that takes the spotlight and decision making off the party. You may want to consider eliminating the bhaalspawn and turning Sarevok into an avatar of Bhaal or someone possessed by him. The bulk of the rest of the game's events could then be run unaltered if none of your players played the video game.</p><p></p><p>Having Bhaal be able to have a shape-shifting avatar or able to possess those with murder in their hearts also allows him to become a recurring villain between your MiBG and video game stories, and they can then also be played in either order as Abdel Adrian is now just a Duke instead of a bhaalspawn. I am not familiar with The Enemy Within, but you could probably insert this version of Bhaal as an influencer of one or more antagonists.</p><p>[/sblock][/spoiler]</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7409196, member: 6776887"] [spoiler][sblock] Yes, MiBG could be a small adventure in a larger campaign, and you can pick and choose or alter pieces as you like. I know one DM used a cult of Bhaal to influence the actions of the 3 power brokers in the game through rituals. MiBG is meant to be a generation after the events in the video game. Abdel Adrian (the canon protagonist of the video game) is much longer-lived than other humans because he is a Bhaalspawn. If you played the long game, you could do the tabletop version of the video game first, then start a new campaign where you wrapped up with the events of MiBG. The Baldur's Gate video game would need some rewriting of the key conceit. In the video game, you are one of the 20 bhaalspawn. I do not think it would really work to have a bunch of people in the party be bhaalspawn, and if they are just Abdel Adrian's escorts, that takes the spotlight and decision making off the party. You may want to consider eliminating the bhaalspawn and turning Sarevok into an avatar of Bhaal or someone possessed by him. The bulk of the rest of the game's events could then be run unaltered if none of your players played the video game. Having Bhaal be able to have a shape-shifting avatar or able to possess those with murder in their hearts also allows him to become a recurring villain between your MiBG and video game stories, and they can then also be played in either order as Abdel Adrian is now just a Duke instead of a bhaalspawn. I am not familiar with The Enemy Within, but you could probably insert this version of Bhaal as an influencer of one or more antagonists. [/sblock][/spoiler] [/QUOTE]
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