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Bhaalspawn Saga
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7409215" data-attributes="member: 6871653"><p>Thanks a lot!</p><p>SPOILER AHEAD, I dont know of to put them in brackets.</p><p>[HR][/HR]</p><p>I'll twist the timeline a little, but since Bhaal is trying to come back after the Sundering, I'll use this premise to play the whole ''reincarnate the Lord of Murder'' now that all dead gods from previous edtion are slowly coming back to life. What I have in mind is to have the current party (running HoTDQ) travel with young Sarevok Anchev and his mentor Winski during the Caravan Chapter of the campaign, foreshadowing its dark temper and cruelty.</p><p></p><p>Next campaign will be the BG1-2, 6 years latter, so they'll eventually face Sarevok with a new party, now a grown man. I think I'll keep the Bhaalspawn mechanic vague. I've two options: all players are Bhaalspawn gathered and raised at Candlekeep by Gorion or have only one character randomly being the Bhaalspawn, having the spirit of the god travel to the most evil character in the party should the first one die. No Abdel Adrian in this canon, but the final Bhaalspawn will be the one to become the Duke of BG in the next campaign. </p><p>EDIT: I'll probably use the Shadow Point mechanic from AiME to see which character is the Bhaalspawn: choose one at first, then the spirit switch when the character dies or gathers too many Shadow Point. The tally is kept secret, to avoid some PC trying to be worst than Sarevok.</p><p></p><p>The 3rd campaign will be the one featuring the MiBG as part of a urban adventure, featuring the murder of the ancient-PC-turned-Duke.</p><p></p><p>Anyway, I'm probably seeing too far in the future, but its fun to design adventures.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7409215, member: 6871653"] Thanks a lot! SPOILER AHEAD, I dont know of to put them in brackets. [HR][/HR] I'll twist the timeline a little, but since Bhaal is trying to come back after the Sundering, I'll use this premise to play the whole ''reincarnate the Lord of Murder'' now that all dead gods from previous edtion are slowly coming back to life. What I have in mind is to have the current party (running HoTDQ) travel with young Sarevok Anchev and his mentor Winski during the Caravan Chapter of the campaign, foreshadowing its dark temper and cruelty. Next campaign will be the BG1-2, 6 years latter, so they'll eventually face Sarevok with a new party, now a grown man. I think I'll keep the Bhaalspawn mechanic vague. I've two options: all players are Bhaalspawn gathered and raised at Candlekeep by Gorion or have only one character randomly being the Bhaalspawn, having the spirit of the god travel to the most evil character in the party should the first one die. No Abdel Adrian in this canon, but the final Bhaalspawn will be the one to become the Duke of BG in the next campaign. EDIT: I'll probably use the Shadow Point mechanic from AiME to see which character is the Bhaalspawn: choose one at first, then the spirit switch when the character dies or gathers too many Shadow Point. The tally is kept secret, to avoid some PC trying to be worst than Sarevok. The 3rd campaign will be the one featuring the MiBG as part of a urban adventure, featuring the murder of the ancient-PC-turned-Duke. Anyway, I'm probably seeing too far in the future, but its fun to design adventures. [/QUOTE]
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