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Bheur Hag
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<blockquote data-quote="Dark Sun Gnome" data-source="post: 6791063" data-attributes="member: 6805010"><p>[h=2]<a href="http://dungeonsanddrawings.blogspot.co.uk/2015/11/bheur-hag.html" target="_blank">Bheur Hag</a>[/h] <span style="font-family: 'arial black'"><em>Medium/Large Fey, Chaotic Evil</em></span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit Points (normal form)</em></strong> – 11d8 + 22 (66)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit Points (enlarged form)</em></strong> – 12d10 + 48 (108)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Speed </em></strong>– 30ft, fly 60ft (30ft enlarged form)</span></p><p><span style="font-family: 'arial black'"> <strong><em>AC normal form –</em></strong> 17</span></p><p><span style="font-family: 'arial black'"> <strong><em>AC enlarged form –</em></strong> 18</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Normal Form</span></p><p><span style="font-family: 'arial black'"> </span>[TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD]<span style="font-family: 'arial black'"> <strong>Str</strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Dex</strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Con </strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Int</strong></span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> <strong>Wis</strong></span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> <strong>Cha</strong></span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>13</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 16 </span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 14</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 12 </span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> 13</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> 13</span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>+1 </strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +3</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +2</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> +1</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> +2</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> +2</span>[/TD] [/TR] [/TABLE] <span style="font-family: 'arial black'"> Enlarged Form</span></p><p><span style="font-family: 'arial black'"> </span>[TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD]<span style="font-family: 'arial black'"> <strong>Str</strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Dex</strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Con </strong></span>[/TD] [TD]<span style="font-family: 'arial black'"> <strong>Int</strong></span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> <strong>Wis</strong></span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> <strong>Cha</strong></span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>21</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 14 </span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 18 </span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 12</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> 13</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> 13</span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>+5 </strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +2 </span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +4 </span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> +1 </span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> +2 </span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> +2</span>[/TD] [/TR] [/TABLE] <span style="font-family: 'arial black'"><em><strong>Saves – </strong></em>Wisdom +5, Constitution + 5 normal form (+ 7 enlarged form)</span></p><p><span style="font-family: 'arial black'"><em><strong>Skills – </strong></em>Stealth +5 (+3 in enlarged form), Perception +5, Survival +5 (+6 above ground), Nature + 5 </span></p><p><span style="font-family: 'arial black'"><em><strong>Immunities </strong></em>– Cold</span></p><p><span style="font-family: 'arial black'"><em><strong>Resistances –</strong></em> Fire </span></p><p><span style="font-family: 'arial black'"><em><strong>Languages –</strong></em> Sylvan, Giant, Auran, Rashemi</span></p><p><span style="font-family: 'arial black'"><em><strong>Vulnerabilities -</strong></em> Acid, Lighting</span></p><p><span style="font-family: 'arial black'"><em><strong>Senses -</strong></em> Passive Perception 15, Darkvision 60ft </span></p><p><span style="font-family: 'arial black'"><em><strong>Challenge Rating </strong></em>– 8</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>Attack (normal form)</strong></em></span></p><p><span style="font-family: 'arial black'">Slam – Melee weapon attack: +4 to hit, reach 5ft, </span></p><p><span style="font-family: 'arial black'">Hit - one target (2d6+4) bludgeoning damage and 6(2d6) cold damage.</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>(Enlarged form)</strong></em></span></p><p><span style="font-family: 'arial black'">Slam – Melee weapon attack: +8 to hit, reach 10ft, </span></p><p><span style="font-family: 'arial black'">Hit - one target (3d8+8) bludgeoning damage and 6(2d6) cold damage.</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>Innate Spellcasting </strong></em></span></p><p><span style="font-family: 'arial black'">The hag’s innate spellcasting ability is charisma (Spell save DC 13). She can cast the following spells with no spell components and using her graystaff as a focus – </span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>At will – </strong></em><em>Hold Person, Solid Fog</em></span></p><p><span style="font-family: 'arial black'"><em><strong>3/Day –</strong></em> <em>Cone of cold, Ice Storm, Wall of Ice</em></span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>Maddening Feast </strong></em>– A bheur dines on the bodies of the creatures it slays, and as a full round action, it can devour the flesh of a slain or helpless victim, leaving only the bones and the equipment. Any creature that is within 60ft that witnesses this sight has to make a Wisdom save (DC13). Those that fail are either blinded (75% chance) for 2d6 rounds or become confused (25% chance) for 2d6 rounds.</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"><em><strong>Shift Size –</strong></em> The hag can change between its large and its normal sized forms as an action. When changing form from medium to large, the hag gains 3d10 of hit points. The hag can only stay in large form for 10 minutes per day.</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'">Rashemen is a land in which there are no shortage of hags, and the most feared are the bheur – ones that can bring the icy touch of winter to any place in the land, and enamoured with the taste of human flesh. Every year, the hathrans battle one of these monsters as the spring approaches, driving it off to herald the return of the warmth. </span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'">With blue skin, white hair and hands generally caked with blood, a bheur hag is a not a pretty sight, and it lives to bring misery and the cold.With blue skin, white hair and hands generally caked with blood, a bheur hag is a not a pretty sight, and it lives to bring misery and the cold.</span></p><p><span style="font-family: 'arial black'"></span><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"> <u><strong><em>Wall of Ice </em></strong></u></span></p><p><span style="font-family: 'arial black'"> 3[SUP]rd[/SUP] level Evocation </span></p><p><span style="font-family: 'arial black'"> <strong><em>Casting Time –</em></strong> 1 action </span></p><p><span style="font-family: 'arial black'"> <strong><em>Range – </em></strong>60ft</span></p><p><span style="font-family: 'arial black'"> <strong><em>Components –</em></strong> V, S, M (Small piece of rock crystal)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Duration –</em></strong> Concentration, up to 10 minutes</span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"> You conjure up a wall of ice on the ground at a point that you can see within range. You can make the wall up to 30 feet long, 10 feet high and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter that is 20ft high, and 1 foot thick. The wall melts when the spell ends. If the wall is melted by fire, it produces a <em>fog cloud</em> over the space where the wall was for 1 minute. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Each 5ft square section has AC5 and 15 hit points, and when it is reduced to 0 hit points, it is destroyed. The wall is smooth, and there is nowhere to gain a foothold. The wall is cold to touch and deals 1d6 of cold damage to those that touch the wall or pass though a destroyed section. </span></p><p><span style="font-family: 'arial black'"></span></p><p><span style="font-family: 'arial black'"> <strong><em><u>Solid Fog</u></em></strong></span></p><p><span style="font-family: 'arial black'"> 3[SUP]rd[/SUP] level conjuration</span></p><p><span style="font-family: 'arial black'"> <strong><em>Casting Time </em></strong>– 1 action</span></p><p><span style="font-family: 'arial black'"> <strong><em>Range –</em></strong> 120 feet</span></p><p><span style="font-family: 'arial black'"> <strong><em>Components –</em></strong> V, S, M (Powdered peas and powdered animal hoof)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Concentration – </em></strong>Up to 1 hour</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> This spell functions as <em>fog cloud</em>, but in addition to obscuring sight, the area effected counts as difficult terrain, and ranged weapon attacks are ineffective. A creature cannot take the dash action in solid fog</span></p><p><span style="font-family: 'arial black'"> At higher levels – When you cast this spell using a slot of 4[SUP]th[/SUP] level or higher, the radius of the fog increases by 20ft for each slot level above 3[SUP]rd[/SUP]</span></p></blockquote><p></p>
[QUOTE="Dark Sun Gnome, post: 6791063, member: 6805010"] [h=2][URL="http://dungeonsanddrawings.blogspot.co.uk/2015/11/bheur-hag.html"]Bheur Hag[/URL][/h] [FONT=arial black][I]Medium/Large Fey, Chaotic Evil[/I] [B][I]Hit Points (normal form)[/I][/B] – 11d8 + 22 (66) [B][I]Hit Points (enlarged form)[/I][/B] – 12d10 + 48 (108) [B][I]Speed [/I][/B]– 30ft, fly 60ft (30ft enlarged form) [B][I]AC normal form –[/I][/B] 17 [B][I]AC enlarged form –[/I][/B] 18 Normal Form [/FONT][TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD][FONT=arial black] [B]Str[/B][/FONT][/TD] [TD][FONT=arial black] [B]Dex[/B][/FONT][/TD] [TD][FONT=arial black] [B]Con [/B][/FONT][/TD] [TD][FONT=arial black] [B]Int[/B][/FONT][/TD] [TD="width: 57"][FONT=arial black] [B]Wis[/B][/FONT][/TD] [TD="width: 50"][FONT=arial black] [B]Cha[/B][/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]13[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 16 [/FONT][/TD] [TD="width: 47"][FONT=arial black] 14[/FONT][/TD] [TD="width: 38"][FONT=arial black] 12 [/FONT][/TD] [TD="width: 57"][FONT=arial black] 13[/FONT][/TD] [TD="width: 50"][FONT=arial black] 13[/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]+1 [/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] +3[/FONT][/TD] [TD="width: 47"][FONT=arial black] +2[/FONT][/TD] [TD="width: 38"][FONT=arial black] +1[/FONT][/TD] [TD="width: 57"][FONT=arial black] +2[/FONT][/TD] [TD="width: 50"][FONT=arial black] +2[/FONT][/TD] [/TR] [/TABLE] [FONT=arial black] Enlarged Form [/FONT][TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD][FONT=arial black] [B]Str[/B][/FONT][/TD] [TD][FONT=arial black] [B]Dex[/B][/FONT][/TD] [TD][FONT=arial black] [B]Con [/B][/FONT][/TD] [TD][FONT=arial black] [B]Int[/B][/FONT][/TD] [TD="width: 57"][FONT=arial black] [B]Wis[/B][/FONT][/TD] [TD="width: 50"][FONT=arial black] [B]Cha[/B][/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]21[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 14 [/FONT][/TD] [TD="width: 47"][FONT=arial black] 18 [/FONT][/TD] [TD="width: 38"][FONT=arial black] 12[/FONT][/TD] [TD="width: 57"][FONT=arial black] 13[/FONT][/TD] [TD="width: 50"][FONT=arial black] 13[/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]+5 [/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] +2 [/FONT][/TD] [TD="width: 47"][FONT=arial black] +4 [/FONT][/TD] [TD="width: 38"][FONT=arial black] +1 [/FONT][/TD] [TD="width: 57"][FONT=arial black] +2 [/FONT][/TD] [TD="width: 50"][FONT=arial black] +2[/FONT][/TD] [/TR] [/TABLE] [FONT=arial black][I][B]Saves – [/B][/I]Wisdom +5, Constitution + 5 normal form (+ 7 enlarged form) [I][B]Skills – [/B][/I]Stealth +5 (+3 in enlarged form), Perception +5, Survival +5 (+6 above ground), Nature + 5 [I][B]Immunities [/B][/I]– Cold [I][B]Resistances –[/B][/I] Fire [I][B]Languages –[/B][/I] Sylvan, Giant, Auran, Rashemi [I][B]Vulnerabilities -[/B][/I] Acid, Lighting [I][B]Senses -[/B][/I] Passive Perception 15, Darkvision 60ft [I][B]Challenge Rating [/B][/I]– 8 [I][B]Attack (normal form)[/B][/I] Slam – Melee weapon attack: +4 to hit, reach 5ft, Hit - one target (2d6+4) bludgeoning damage and 6(2d6) cold damage. [I][B](Enlarged form)[/B][/I] Slam – Melee weapon attack: +8 to hit, reach 10ft, Hit - one target (3d8+8) bludgeoning damage and 6(2d6) cold damage. [I][B]Innate Spellcasting [/B][/I] The hag’s innate spellcasting ability is charisma (Spell save DC 13). She can cast the following spells with no spell components and using her graystaff as a focus – [I][B]At will – [/B][/I][I]Hold Person, Solid Fog[/I] [I][B]3/Day –[/B][/I] [I]Cone of cold, Ice Storm, Wall of Ice[/I] [I][B]Maddening Feast [/B][/I]– A bheur dines on the bodies of the creatures it slays, and as a full round action, it can devour the flesh of a slain or helpless victim, leaving only the bones and the equipment. Any creature that is within 60ft that witnesses this sight has to make a Wisdom save (DC13). Those that fail are either blinded (75% chance) for 2d6 rounds or become confused (25% chance) for 2d6 rounds. [I][B]Shift Size –[/B][/I] The hag can change between its large and its normal sized forms as an action. When changing form from medium to large, the hag gains 3d10 of hit points. The hag can only stay in large form for 10 minutes per day. Rashemen is a land in which there are no shortage of hags, and the most feared are the bheur – ones that can bring the icy touch of winter to any place in the land, and enamoured with the taste of human flesh. Every year, the hathrans battle one of these monsters as the spring approaches, driving it off to herald the return of the warmth. With blue skin, white hair and hands generally caked with blood, a bheur hag is a not a pretty sight, and it lives to bring misery and the cold.With blue skin, white hair and hands generally caked with blood, a bheur hag is a not a pretty sight, and it lives to bring misery and the cold. [/FONT][FONT=arial black] [U][B][I]Wall of Ice [/I][/B][/U] 3[SUP]rd[/SUP] level Evocation [B][I]Casting Time –[/I][/B] 1 action [B][I]Range – [/I][/B]60ft [B][I]Components –[/I][/B] V, S, M (Small piece of rock crystal) [B][I]Duration –[/I][/B] Concentration, up to 10 minutes You conjure up a wall of ice on the ground at a point that you can see within range. You can make the wall up to 30 feet long, 10 feet high and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter that is 20ft high, and 1 foot thick. The wall melts when the spell ends. If the wall is melted by fire, it produces a [I]fog cloud[/I] over the space where the wall was for 1 minute. Each 5ft square section has AC5 and 15 hit points, and when it is reduced to 0 hit points, it is destroyed. The wall is smooth, and there is nowhere to gain a foothold. The wall is cold to touch and deals 1d6 of cold damage to those that touch the wall or pass though a destroyed section. [B][I][U]Solid Fog[/U][/I][/B] 3[SUP]rd[/SUP] level conjuration [B][I]Casting Time [/I][/B]– 1 action [B][I]Range –[/I][/B] 120 feet [B][I]Components –[/I][/B] V, S, M (Powdered peas and powdered animal hoof) [B][I]Concentration – [/I][/B]Up to 1 hour This spell functions as [I]fog cloud[/I], but in addition to obscuring sight, the area effected counts as difficult terrain, and ranged weapon attacks are ineffective. A creature cannot take the dash action in solid fog At higher levels – When you cast this spell using a slot of 4[SUP]th[/SUP] level or higher, the radius of the fog increases by 20ft for each slot level above 3[SUP]rd[/SUP][/FONT] [/QUOTE]
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