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*Pathfinder & Starfinder
Bhut (conversion from X4)
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<blockquote data-quote="Sixten" data-source="post: 4611324" data-attributes="member: 5641"><p>In support of my continuing fantasy that I might one day run a 4E conversion of X4/X5, here's my first stab at converting the bhut. I like the idea of these guys, and the whole Evil Abbey section of the module, but there are a whole lot of "first edition-isms" in the design of these guys.</p><p></p><p><strong><span style="font-size: 12px">Bhut</span></strong></p><p>level 8 skirmisher</p><p>XP 350</p><p>medium natural humanoid (shapechanger)</p><p></p><p><strong>Initiative</strong> +9; <strong>Senses</strong> Perception +4</p><p><strong>HP</strong> 88; <strong>Bloodied</strong> 44</p><p><strong>AC</strong> 22; <strong>Fortitude</strong> 20; <strong>Reflex</strong> 21; <strong>Will</strong> 18</p><p><strong>Immune</strong> disease, charm; <strong>Resist</strong> 5 necrotic; <strong>Vulnerable</strong> 5 radiant</p><p><strong>Speed</strong> 6</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw</strong> (standard; at-will)</p><p>+13 vs Ac; 1d8 + 5 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bite</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>+13 vs AC; 2d6 + 3 cold damage, and target is dazed and weakened (save ends both).</p><p></p><p><strong>Uncanny Approach</strong> (minor; encounter)</p><p>The bhut shifts 4 squares, and inflicts +1d6 damage until the end of its next turn.</p><p></p><p><strong>Shape of Evil</strong> * Polymorph</p><p>At dawn, the bhut assumes the appearance of a normal human. The bhut has no control over their human appearance, which will be the same each day. This effect lasts until dusk, when the bhut resumes its true appearance. This ability will function even if the bhut has not rested, or is unconscious.</p><p></p><p><strong>Alignment</strong> Evil; <strong>Languages</strong> Common</p><p><strong>Skills</strong> Bluff +11, Stealth +12</p><p></p><p><strong>Str</strong> 14 (+6); <strong>Dex</strong> 16 (+7); <strong>Wis</strong> 10 (+4)</p><p><strong>Con</strong> 16 (+7); <strong>Int</strong> 10 (+4); <strong>Cha</strong> 13 (+5)</p><p></p><p></p><p>Design Notes: I tried to give them some properties that preserve the "pseudo-undead" feel of the original, but since 4e undead don't have as many of the automatic immunities, I'm not sure how well this succeeded. Likewise, the vulnerability to <em>bless</em>ed weapons doesn't really work in 4e. For the bite attack, I didn't want to make it an every-round thing, but it seemed like it should be more than an encounter power.</p><p></p><p>The shapechange is a little weird, but we don't actually have an example of involuntary polymorphing in the Monster Manual, as far as I could tell. Doppelgangers and lycanthropes control theirs completely.</p><p></p><p>It seems to me like there should probably be a few flavors of these guys, since the Evil Abbey is essentially populated only by bhuts, and it'd get boring awfully fast with just this one kind of monster. Suggestions? (Maybe a leader-y controller type for the abbot, and some artillery wizards?)</p></blockquote><p></p>
[QUOTE="Sixten, post: 4611324, member: 5641"] In support of my continuing fantasy that I might one day run a 4E conversion of X4/X5, here's my first stab at converting the bhut. I like the idea of these guys, and the whole Evil Abbey section of the module, but there are a whole lot of "first edition-isms" in the design of these guys. [B][SIZE="3"]Bhut[/SIZE][/B] level 8 skirmisher XP 350 medium natural humanoid (shapechanger) [B]Initiative[/B] +9; [b]Senses[/B] Perception +4 [B]HP[/B] 88; [B]Bloodied[/B] 44 [B]AC[/B] 22; [B]Fortitude[/B] 20; [B]Reflex[/B] 21; [B]Will[/B] 18 [B]Immune[/B] disease, charm; [B]Resist[/B] 5 necrotic; [B]Vulnerable[/B] 5 radiant [B]Speed[/B] 6 :bmelee: [B]Claw[/B] (standard; at-will) +13 vs Ac; 1d8 + 5 damage. :melee: [B]Bite[/B] (standard; recharge :5::6:) +13 vs AC; 2d6 + 3 cold damage, and target is dazed and weakened (save ends both). [B]Uncanny Approach[/B] (minor; encounter) The bhut shifts 4 squares, and inflicts +1d6 damage until the end of its next turn. [B]Shape of Evil[/B] * Polymorph At dawn, the bhut assumes the appearance of a normal human. The bhut has no control over their human appearance, which will be the same each day. This effect lasts until dusk, when the bhut resumes its true appearance. This ability will function even if the bhut has not rested, or is unconscious. [B]Alignment[/B] Evil; [B]Languages[/B] Common [B]Skills[/B] Bluff +11, Stealth +12 [B]Str[/B] 14 (+6); [B]Dex[/B] 16 (+7); [B]Wis[/B] 10 (+4) [B]Con[/B] 16 (+7); [B]Int[/B] 10 (+4); [B]Cha[/B] 13 (+5) Design Notes: I tried to give them some properties that preserve the "pseudo-undead" feel of the original, but since 4e undead don't have as many of the automatic immunities, I'm not sure how well this succeeded. Likewise, the vulnerability to [i]bless[/i]ed weapons doesn't really work in 4e. For the bite attack, I didn't want to make it an every-round thing, but it seemed like it should be more than an encounter power. The shapechange is a little weird, but we don't actually have an example of involuntary polymorphing in the Monster Manual, as far as I could tell. Doppelgangers and lycanthropes control theirs completely. It seems to me like there should probably be a few flavors of these guys, since the Evil Abbey is essentially populated only by bhuts, and it'd get boring awfully fast with just this one kind of monster. Suggestions? (Maybe a leader-y controller type for the abbot, and some artillery wizards?) [/QUOTE]
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