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*Pathfinder & Starfinder
Bhut (conversion from X4)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4612246" data-attributes="member: 79945"><p>Oh come on! I just wrote a <em>huge</em> post going through all the encounters in the module evaluating them in terms of this, and when I clicked "submit" it asked me to type my name and password again (I guess it timed out?) and then said, "Sorry, can't post this because you logged on after clicking post!"</p><p></p><p>Upshot: the bhuts are problematic, because they should be usable in 1-bhut, 2-bhut and 4-bhut encounters. I would retheme them as being constantly followed around by a cloud of flies (minions), with 8 groups of flies per encounter no matter how many bhuts. That way it's not so obvious that as you add bhuts you get less minions.</p><p></p><p>So against a Level 5 party, Level 5 Elite Bhuts with Level 5 minions are:</p><p></p><p>1 bhut (400 XP) + minions (400 XP) = 800 XP = between level 3 and 4 (easy fight but not ridiculously easy)</p><p>2 bhuts (800 XP) + minions (400 XP) = 1200 XP = level 6 (good fight)</p><p>4 bhuts (1600 XP) + minions (400 XP) = 2000 XP = level 9 (really tough fight, good for a climax)</p><p></p><p>The Abbot gets both the bear, the snake and minions, and there's also a fight with a bhut and 2 bugbears (and minions), and those work out pretty well too. You can do the math yourself. (I'd advance the Abbot a few levels and make the snake a Crushgrip Constrictor that's dropped back a few.)</p><p></p><p>Other than that there are a bunch of encounters with low-life that's (in the original version) a challenge for a single character but not a group. (Hidden snakes, ochre jelly floating in a pool, giant leech.) I'd turn these into traps which drain a healing surge (due to poison or strangulation), or encounters/skill challenges which explicitly start with the lurker targetting a single character and doing as much damage as possible to that character before being killed (leech drags one character into the pool and the others must rescue them) instead of complete satisfying fights.</p><p></p><p>Finally there are the mummies, wights and vampire which are too weak to challenge the party, so they're not good Solos, but should probably be a satisfying (though not too dangerous) fight. Need to up the numbers or give some minions here.</p><p></p><p>Every other encounter with only 1 creature works well as a solo.</p><p></p><p>I found the balance problems to be more with the encounters with 100 orcs and a leader, things like that.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4612246, member: 79945"] Oh come on! I just wrote a [I]huge[/I] post going through all the encounters in the module evaluating them in terms of this, and when I clicked "submit" it asked me to type my name and password again (I guess it timed out?) and then said, "Sorry, can't post this because you logged on after clicking post!" Upshot: the bhuts are problematic, because they should be usable in 1-bhut, 2-bhut and 4-bhut encounters. I would retheme them as being constantly followed around by a cloud of flies (minions), with 8 groups of flies per encounter no matter how many bhuts. That way it's not so obvious that as you add bhuts you get less minions. So against a Level 5 party, Level 5 Elite Bhuts with Level 5 minions are: 1 bhut (400 XP) + minions (400 XP) = 800 XP = between level 3 and 4 (easy fight but not ridiculously easy) 2 bhuts (800 XP) + minions (400 XP) = 1200 XP = level 6 (good fight) 4 bhuts (1600 XP) + minions (400 XP) = 2000 XP = level 9 (really tough fight, good for a climax) The Abbot gets both the bear, the snake and minions, and there's also a fight with a bhut and 2 bugbears (and minions), and those work out pretty well too. You can do the math yourself. (I'd advance the Abbot a few levels and make the snake a Crushgrip Constrictor that's dropped back a few.) Other than that there are a bunch of encounters with low-life that's (in the original version) a challenge for a single character but not a group. (Hidden snakes, ochre jelly floating in a pool, giant leech.) I'd turn these into traps which drain a healing surge (due to poison or strangulation), or encounters/skill challenges which explicitly start with the lurker targetting a single character and doing as much damage as possible to that character before being killed (leech drags one character into the pool and the others must rescue them) instead of complete satisfying fights. Finally there are the mummies, wights and vampire which are too weak to challenge the party, so they're not good Solos, but should probably be a satisfying (though not too dangerous) fight. Need to up the numbers or give some minions here. Every other encounter with only 1 creature works well as a solo. I found the balance problems to be more with the encounters with 100 orcs and a leader, things like that. [/QUOTE]
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