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Bhut (conversion from X4)
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<blockquote data-quote="Mesh Hong" data-source="post: 4620327" data-attributes="member: 73463"><p><span style="color: white">For what its worth here is my version of the Bhut. Please note I am unfamiliar with this monster so I have tried to keep to spirit of what Sixten was going for.</span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Bhut </span></span></strong><span style="font-family: 'Verdana'">Level 8 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (shapechanger) XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 90; <strong>Bloodied</strong> 45 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 21, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic; <strong>Vulnerable</strong> 10 radiant (weapon damage only) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Claw</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 1d8+5 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Bite</strong> (Standard; recharge [FONT=D&D 4e icons]56</span>) [/FONT]<span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> cold </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d8+2 cold damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Expose Weakness</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. Will; 1d6+5 damage; on hit target grants combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage to Bhut until the end of Bhuts next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dizzying Blow </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Bhut has combat advantage it deals and additional +1d6 damage and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed and weakened (save ends both, +2 bonus to save) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shape of Evil</span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> polymorph </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At dawn, the Bhut assumes the appearance of a normal human. The Bhut </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">has no control over their human appearance, which will be the same each </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">day. This effect lasts until dusk, when the Bhut resumes its true </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appearance. This ability will function even if the Bhut has not rested, or is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">unconscious. </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> bluff +12, stealth +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+6) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 10 (+4) <strong>Cha</strong> 16 (+7) </span></span></p><p> </p><p> </p><p>Personally I think that daze and weaken might be a bit strong (this is why I gave a +2 bomus to the save), but this is an 8th level monster. I think you would have to think VERY carefully about having more than 2 of these guys in a standard encounter.</p><p> </p><p>Looking at my proposed Expose Weakness power I think this could be toned down to either a <strong>recharge </strong>[FONT=D&D 4e icons]<strong>56</strong> [/FONT]or even an <strong>encounter</strong> power. That might balance it a little better.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4620327, member: 73463"] [COLOR=white]For what its worth here is my version of the Bhut. Please note I am unfamiliar with this monster so I have tried to keep to spirit of what Sixten was going for.[/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Bhut [/SIZE][/FONT][/B][FONT=Verdana]Level 8 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (shapechanger) XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 90; [B]Bloodied[/B] 45 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 21, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic; [B]Vulnerable[/B] 10 radiant (weapon damage only) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Claw[/B] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 1d8+5 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Bite[/B] (Standard; recharge [FONT=D&D 4e icons]56[/FONT]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] cold [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d8+2 cold damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Expose Weakness[/B] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. Will; 1d6+5 damage; on hit target grants combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage to Bhut until the end of Bhuts next turn [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dizzying Blow [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If Bhut has combat advantage it deals and additional +1d6 damage and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed and weakened (save ends both, +2 bonus to save) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shape of Evil[/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] polymorph [/FONT][/COLOR] [FONT=Verdana][COLOR=white]At dawn, the Bhut assumes the appearance of a normal human. The Bhut [/COLOR][/FONT] [FONT=Verdana][COLOR=white]has no control over their human appearance, which will be the same each [/COLOR][/FONT] [FONT=Verdana][COLOR=white]day. This effect lasts until dusk, when the Bhut resumes its true [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appearance. This ability will function even if the Bhut has not rested, or is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]unconscious. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] bluff +12, stealth +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+6) [B]Dex[/B] 20 (+9) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 10 (+4) [B]Cha[/B] 16 (+7) [/FONT][/COLOR] Personally I think that daze and weaken might be a bit strong (this is why I gave a +2 bomus to the save), but this is an 8th level monster. I think you would have to think VERY carefully about having more than 2 of these guys in a standard encounter. Looking at my proposed Expose Weakness power I think this could be toned down to either a [B]recharge [/B][FONT=D&D 4e icons][B]56[/B] [/FONT]or even an [B]encounter[/B] power. That might balance it a little better. [/QUOTE]
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