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Biased Dice
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<blockquote data-quote="VoiceOfReason?" data-source="post: 1924884" data-attributes="member: 27145"><p>I've seen a few wierd dice. I have a blue and white D20 that was released with a 4th ed. M:tG boxed set as a life counter, with rounded edges instead of sharp corners (theoretically a cosmetic change only). This D20 is <em>always</em> first in my line-up. It is biased toward 20's, 18's, 11's, and 2's, and against 8, 12, and 17 (it rolls a biased number about 35-40% of the time and is the only d20 I've seen roll 5 consecutive 20's). </p><p></p><p>I also have a percentile that rolls almost exclusively 00, 10, 80 or 90. It's crazy. It's been banned from random item creation tables because the die is unbalancing.</p><p></p><p>A friend of mine had a green and white pipped d6 that earned the nickname 'Wild Die of DOOM' (for the old d6 star wars system-a wild die is rolled with any skill check, 6=add 6 and reroll the die, 1=subtract your highest roll-usually a 5 or 6-from the check result). The die would go through phases. Sometimes it loved him, sometimes it hated him. We played a bit of a variant in which if the wild die hits on 1, not only do you subtract, but you roll the die again. I watched him roll a 76 on 3d6+the wild die. a few sessions later he rolled dead 0 on 6d6+the wild. He charted his rolls for a month and the breakdown had 6's and 1's in no greater concentrations than the other numbers, the die just liked to roll them in strings.</p></blockquote><p></p>
[QUOTE="VoiceOfReason?, post: 1924884, member: 27145"] I've seen a few wierd dice. I have a blue and white D20 that was released with a 4th ed. M:tG boxed set as a life counter, with rounded edges instead of sharp corners (theoretically a cosmetic change only). This D20 is [I]always[/I] first in my line-up. It is biased toward 20's, 18's, 11's, and 2's, and against 8, 12, and 17 (it rolls a biased number about 35-40% of the time and is the only d20 I've seen roll 5 consecutive 20's). I also have a percentile that rolls almost exclusively 00, 10, 80 or 90. It's crazy. It's been banned from random item creation tables because the die is unbalancing. A friend of mine had a green and white pipped d6 that earned the nickname 'Wild Die of DOOM' (for the old d6 star wars system-a wild die is rolled with any skill check, 6=add 6 and reroll the die, 1=subtract your highest roll-usually a 5 or 6-from the check result). The die would go through phases. Sometimes it loved him, sometimes it hated him. We played a bit of a variant in which if the wild die hits on 1, not only do you subtract, but you roll the die again. I watched him roll a 76 on 3d6+the wild die. a few sessions later he rolled dead 0 on 6d6+the wild. He charted his rolls for a month and the breakdown had 6's and 1's in no greater concentrations than the other numbers, the die just liked to roll them in strings. [/QUOTE]
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