Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
bicameral legislation, kings and popes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave_o" data-source="post: 769573" data-attributes="member: 2933"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o.O" title="Er... what? o.O" data-smilie="12"data-shortname="o.O" /> I LOVE political campaigns. Thus, my homebrew (Eldram) has a good deal of political background - though rarely is it ever tapped.</p><p></p><p>For my current campaign, the All-Favors Mercenary Company is sort of a government in and of it's own. Most of this revolves around the acclaimed "pillage contract". As Deal's main military body, AFMC happens to keep treaties with the neighboring settlements, be they human, or goblinoid. The pillage contract is the main lure of AFMC. Any solider (Master Woodsman or higher) can draw up a pillage contract, verify it with any existing treaties, and basically do whatever they wish.</p><p></p><p>Pillage contracts are also used for useful things, such as repairing things that need immediate attention, escorting caravans, etc.</p><p></p><p>So, obviously, AFMC is a bureaucracy. There is a small, democratic portion, in the Woodsman General's council, a meeting of the highest of the high. Each of the council of ten gets a vote, and AFMC actions, on this scale, are decided by a simple majority.</p><p></p><p>However, the council rarely meets, as the bureaucratic ways of the remainder of the company handle things quite efficiently - if not so well.</p><p></p><p>The campaign will also have dealings with the Imperium, the main governing body in Eldram. It's mostly based on the Roman governmental system, though a few things stick out:</p><p></p><ul> <li data-xf-list-type="ul">The Imperium keeps at least one federal building in each settlement, typically referred to as the "Imperial Inn". Which isn't such a misnomer, as one of the purposes of the Inn is to offer semi-affordable lodging for any legal citizens. It's mostly, however, just a reason to station a contigent of guards to quell any anti-Imperial feelings.</li> <li data-xf-list-type="ul">While it is a bicameral legislation, with a house of Plebians and a house of Senators, the Emperor has written several clauses into the Orders (constitution) which grant him much power in the way of legislation.</li> <li data-xf-list-type="ul">The populace is generally happy with the government, and at worst, they consider it a petty annoyance. This, coupled with the fact that most rebellions are dealt with quite harshly, keeps anti-Imperial feelings down.</li> </ul><p></p><p>Argh. Now I wanna run a political campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="dave_o, post: 769573, member: 2933"] o.O I LOVE political campaigns. Thus, my homebrew (Eldram) has a good deal of political background - though rarely is it ever tapped. For my current campaign, the All-Favors Mercenary Company is sort of a government in and of it's own. Most of this revolves around the acclaimed "pillage contract". As Deal's main military body, AFMC happens to keep treaties with the neighboring settlements, be they human, or goblinoid. The pillage contract is the main lure of AFMC. Any solider (Master Woodsman or higher) can draw up a pillage contract, verify it with any existing treaties, and basically do whatever they wish. Pillage contracts are also used for useful things, such as repairing things that need immediate attention, escorting caravans, etc. So, obviously, AFMC is a bureaucracy. There is a small, democratic portion, in the Woodsman General's council, a meeting of the highest of the high. Each of the council of ten gets a vote, and AFMC actions, on this scale, are decided by a simple majority. However, the council rarely meets, as the bureaucratic ways of the remainder of the company handle things quite efficiently - if not so well. The campaign will also have dealings with the Imperium, the main governing body in Eldram. It's mostly based on the Roman governmental system, though a few things stick out: [list] [*]The Imperium keeps at least one federal building in each settlement, typically referred to as the "Imperial Inn". Which isn't such a misnomer, as one of the purposes of the Inn is to offer semi-affordable lodging for any legal citizens. It's mostly, however, just a reason to station a contigent of guards to quell any anti-Imperial feelings. [*]While it is a bicameral legislation, with a house of Plebians and a house of Senators, the Emperor has written several clauses into the Orders (constitution) which grant him much power in the way of legislation. [*]The populace is generally happy with the government, and at worst, they consider it a petty annoyance. This, coupled with the fact that most rebellions are dealt with quite harshly, keeps anti-Imperial feelings down. [/list] Argh. Now I wanna run a political campaign. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
bicameral legislation, kings and popes.
Top