Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
bicameral legislation, kings and popes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 769819" data-attributes="member: 7240"><p>Here's a lengthy excerpt from the background material for my campaign explaining the basis of my theocratic state theory:</p><p></p><p>Miranov and Orthanov, Sons of Ksheytrand</p><p></p><p>When Ksheytrand died, he left two sons. The eldest, Miranov soon ascended to the throne after his father but where his father's rule had been peaceful, Miranov's inflamed old rivalries and set the kings and nobles of the land against one another. Where his father's rule had been equitable and fair, Miranov's rule was capricious and cruel. Where his father had gained the respect of the people, Miranov ruled through fear. But the work of Ksheytrand would not be undone; the empire did not fall or fragment. Instead, the kings and nobles of the land convened a great council in Kazuria where they voted to be ruled by Orthanov, Ksheytrand's younger son. </p><p></p><p>Miranov appeared to accept their decision, believing that Orthanov would soon become as unpopular and untrusted as he, that the people might find themselves yearning for his return. But instead, Orthanov righted wrongs and settled feuds and soon became nearly as beloved as his father. Even to his hated older brother, he was generous, treating him as a trusted councillor and according him great respect and a place at the right hand of the throne.</p><p></p><p>But this respect and generosity merely inflamed Miranov's hatred of his brother. And so, after a time, he challenged his younger brother for all that he had gained, invoking his ancient right to a resolution by a single combat. Being bound by the ancient laws, Orthanov accepted and the two brothers fought in the Great Arena of Kazuria before thousands assembled to watch this duel. </p><p></p><p>While Miranov was not a good ruler, he was a great swordsman and he quickly dispatched his brother, who had refused a champion, in single combat. So impressed were the gods with Orthanov that upon his death they granted him a place among their number. But Miranov petitioned the gods for the same status, saying that he had won his brother's place amongst the gods in the trial by combat. The gods were divided on this matter, questioning the interpretation of the ancient law but finally they decided that Miranov and Orthanov would share a single place amongst their number, one sitting with the gods while the other continued to rule Kazuria. </p><p></p><p>And so it is that when the Emperor is fair and just, Miranov sits amongst the gods while Orthanov inhabits the emperor's mortal form and when the Emperor is tyrannical and corrupt, Orthanov sits amongst the gods while Miranov inhabits his mortal form.</p><p></p><p>THE EMPIRE OF KAZURIA</p><p></p><p>Kovaus is a city in the Empire of Kazuria, a theocracy ruled by the Emperor, a human possessed by two competing gods: Miranov and Orthanov. When the empire is prosperous and orderly, it is Orthanov who is ascendant. When the empire is tyrannical and corrupt, Miranov is ascendant. But for as long an anyone can remember, the two gods have been so evenly matched that the emperor has not ruled. He sits in his throne room in the City of Kazuria, locked in debate with himself. So it has been, emperor after emperor, for hundreds of years.</p><p></p><p>As a result, power has flowed away from the empire's dwindling army and into the hands of the great cities -- the imperial bureaucracy was long ago hired away by the city governors. For the most part, the vast realm is ruled by local dukes, barons and counts who abide in fortresses or cities. Between these local rulers' spheres of influence is a wilderness of abandoned farms, decaying roads, wild beasts and bandits.</p><p></p><p>At its height, Kazuria encompassed the entirety of the known world, bounded in the south by the First Wood, in the west by the Encircling Mountains and in the east and north by the Sea. As the empire fell into decline, the lands north of the Veld fell first, the empire retaining only the Fortress of Ford in the West and the City of Phage in the East. Today, only the delta of the Yorinz river is ruled by the imperial bureaucracy, encompassing only the 100 miles of river from Kazuria to Ikthol. </p><p></p><p>What little unity remains in the realm of Kazuria comes from the Magi -- a powerful guild based on the Island of Exetubin in Lake Iriktova. While there are only imperial bureaucrats left in Kazuria, Ikthol and Mithlond, there is a guild of the Magi in every large centre in the Empire. Like the Emperor, the Archmage is possessed by the spirit of the god Kedlund who forms the link between the magical otherworld and this one. It is said that if Kedlund withdraws from the world, magic will begin to flow out, never to return. It is for this reason that while the Magi have few friends, they have even fewer enemies.</p></blockquote><p></p>
[QUOTE="fusangite, post: 769819, member: 7240"] Here's a lengthy excerpt from the background material for my campaign explaining the basis of my theocratic state theory: Miranov and Orthanov, Sons of Ksheytrand When Ksheytrand died, he left two sons. The eldest, Miranov soon ascended to the throne after his father but where his father's rule had been peaceful, Miranov's inflamed old rivalries and set the kings and nobles of the land against one another. Where his father's rule had been equitable and fair, Miranov's rule was capricious and cruel. Where his father had gained the respect of the people, Miranov ruled through fear. But the work of Ksheytrand would not be undone; the empire did not fall or fragment. Instead, the kings and nobles of the land convened a great council in Kazuria where they voted to be ruled by Orthanov, Ksheytrand's younger son. Miranov appeared to accept their decision, believing that Orthanov would soon become as unpopular and untrusted as he, that the people might find themselves yearning for his return. But instead, Orthanov righted wrongs and settled feuds and soon became nearly as beloved as his father. Even to his hated older brother, he was generous, treating him as a trusted councillor and according him great respect and a place at the right hand of the throne. But this respect and generosity merely inflamed Miranov's hatred of his brother. And so, after a time, he challenged his younger brother for all that he had gained, invoking his ancient right to a resolution by a single combat. Being bound by the ancient laws, Orthanov accepted and the two brothers fought in the Great Arena of Kazuria before thousands assembled to watch this duel. While Miranov was not a good ruler, he was a great swordsman and he quickly dispatched his brother, who had refused a champion, in single combat. So impressed were the gods with Orthanov that upon his death they granted him a place among their number. But Miranov petitioned the gods for the same status, saying that he had won his brother's place amongst the gods in the trial by combat. The gods were divided on this matter, questioning the interpretation of the ancient law but finally they decided that Miranov and Orthanov would share a single place amongst their number, one sitting with the gods while the other continued to rule Kazuria. And so it is that when the Emperor is fair and just, Miranov sits amongst the gods while Orthanov inhabits the emperor's mortal form and when the Emperor is tyrannical and corrupt, Orthanov sits amongst the gods while Miranov inhabits his mortal form. THE EMPIRE OF KAZURIA Kovaus is a city in the Empire of Kazuria, a theocracy ruled by the Emperor, a human possessed by two competing gods: Miranov and Orthanov. When the empire is prosperous and orderly, it is Orthanov who is ascendant. When the empire is tyrannical and corrupt, Miranov is ascendant. But for as long an anyone can remember, the two gods have been so evenly matched that the emperor has not ruled. He sits in his throne room in the City of Kazuria, locked in debate with himself. So it has been, emperor after emperor, for hundreds of years. As a result, power has flowed away from the empire's dwindling army and into the hands of the great cities -- the imperial bureaucracy was long ago hired away by the city governors. For the most part, the vast realm is ruled by local dukes, barons and counts who abide in fortresses or cities. Between these local rulers' spheres of influence is a wilderness of abandoned farms, decaying roads, wild beasts and bandits. At its height, Kazuria encompassed the entirety of the known world, bounded in the south by the First Wood, in the west by the Encircling Mountains and in the east and north by the Sea. As the empire fell into decline, the lands north of the Veld fell first, the empire retaining only the Fortress of Ford in the West and the City of Phage in the East. Today, only the delta of the Yorinz river is ruled by the imperial bureaucracy, encompassing only the 100 miles of river from Kazuria to Ikthol. What little unity remains in the realm of Kazuria comes from the Magi -- a powerful guild based on the Island of Exetubin in Lake Iriktova. While there are only imperial bureaucrats left in Kazuria, Ikthol and Mithlond, there is a guild of the Magi in every large centre in the Empire. Like the Emperor, the Archmage is possessed by the spirit of the god Kedlund who forms the link between the magical otherworld and this one. It is said that if Kedlund withdraws from the world, magic will begin to flow out, never to return. It is for this reason that while the Magi have few friends, they have even fewer enemies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
bicameral legislation, kings and popes.
Top