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Big Battle, Exciting Victory, 36 seconds.
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<blockquote data-quote="ro" data-source="post: 7193016" data-attributes="member: 6890747"><p>As seems to be the norm with 5e combat, our party went through an encounter yesterday that took us about two hours to complete. Between 6 PCs, 1 friendly NPC, 1 BBEG, and 10 minions, we had 18 participants.</p><p></p><p>Each round of combat is 6 seconds, and all of these had a turn in each round, moving, fighting, etc.</p><p></p><p>During this combat, a slew of enemies invaded our position, we took over their position, a ship sunk into the sea, and all enemies were destroyed. Victory!</p><p></p><p>It took 6 rounds, which is 36 seconds, for the entirety of this event to unfold.</p><p></p><p>It seems crazy that this whole large encounter would take only 36 seconds, a minute tops when you include the closing of battle. It took far longer than that for me to write this post.</p><p></p><p>Does 5e just throw out realism? but where's the problem?</p><p></p><p>A person can easily walk 30 feet in 6 seconds, and double that running (Dash action). There are many spells that last a minute, some ten minutes or longer. That's 10 or 100 turns! Rarely can you get the full benefit if battles don't last nearly that long.</p><p></p><p>What are your thoughts on combat length vs. realism, and on improving combat situations?</p></blockquote><p></p>
[QUOTE="ro, post: 7193016, member: 6890747"] As seems to be the norm with 5e combat, our party went through an encounter yesterday that took us about two hours to complete. Between 6 PCs, 1 friendly NPC, 1 BBEG, and 10 minions, we had 18 participants. Each round of combat is 6 seconds, and all of these had a turn in each round, moving, fighting, etc. During this combat, a slew of enemies invaded our position, we took over their position, a ship sunk into the sea, and all enemies were destroyed. Victory! It took 6 rounds, which is 36 seconds, for the entirety of this event to unfold. It seems crazy that this whole large encounter would take only 36 seconds, a minute tops when you include the closing of battle. It took far longer than that for me to write this post. Does 5e just throw out realism? but where's the problem? A person can easily walk 30 feet in 6 seconds, and double that running (Dash action). There are many spells that last a minute, some ten minutes or longer. That's 10 or 100 turns! Rarely can you get the full benefit if battles don't last nearly that long. What are your thoughts on combat length vs. realism, and on improving combat situations? [/QUOTE]
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