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General Tabletop Discussion
*Pathfinder & Starfinder
Big charge damage ideas?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4974507" data-attributes="member: 35909"><p>A dip into Warblade (or Crusader, if you value their meager cha-based abilities) for some White Raven would be good. The level 1 stance Leading the Charge is +1 damage per initiator level on a charge attack, and benefits all allies in 60 ft to boot! At level 18ish, even with a 1 level dip, that's about +9-10 damage, which multiplies with a lance and/or Rhino's Rush spell (Paladin 1; SpC; swift action; charge does x2 damage). Taking the stance at Warblade/Crusader 1 is enough to qualify for Battle Leader's Charge, a full round action to make a charge w/o provoking AoOs and deal +10 damage (again, can be multiplied).</p><p>Depending on how late you go into the adept class (I reccommend doing it last), you might also be able to pick up higher level charge maneuvers. In fact...Crusader might be better since it gets some nice alignment-based charge maneuvers in Devoted Spirit at maneuver level 5. At the very least, even though it does nothing for charging, I strongly advise you to also grab White Raven Tactics, which you qualify for with just Leading the Charge and Battle Leader's Charge (and IL 5, so...as long as you multiclass at ECL 9+). WRT is just soooooooooooo good! Also, not sure if it's RAW, but last game I allowed one of the PCs with it that was a charge build t use it mid-charge, so he could activate it on an ally as he rushed by him. Not sure if you're typically allowed to take a swift action during another action, but it was cool, so I let it go.</p><p></p><p>EDIT: I can't recall what magic item it was, but there's one to deal (cha bonus) energy damage with your weapon. Again, as a flat number, it multiplies. Barring that, note that the least weapon crystals of energy assault (MIC) can actually be better than the more expensive versions for a charger if he's mounted, since the +1 damage multiplies and can easily end up dealing more than 1d6. It's not much extra damage, but it's so ridiculously cost-efficient (and cheesy) I had to mention it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4974507, member: 35909"] A dip into Warblade (or Crusader, if you value their meager cha-based abilities) for some White Raven would be good. The level 1 stance Leading the Charge is +1 damage per initiator level on a charge attack, and benefits all allies in 60 ft to boot! At level 18ish, even with a 1 level dip, that's about +9-10 damage, which multiplies with a lance and/or Rhino's Rush spell (Paladin 1; SpC; swift action; charge does x2 damage). Taking the stance at Warblade/Crusader 1 is enough to qualify for Battle Leader's Charge, a full round action to make a charge w/o provoking AoOs and deal +10 damage (again, can be multiplied). Depending on how late you go into the adept class (I reccommend doing it last), you might also be able to pick up higher level charge maneuvers. In fact...Crusader might be better since it gets some nice alignment-based charge maneuvers in Devoted Spirit at maneuver level 5. At the very least, even though it does nothing for charging, I strongly advise you to also grab White Raven Tactics, which you qualify for with just Leading the Charge and Battle Leader's Charge (and IL 5, so...as long as you multiclass at ECL 9+). WRT is just soooooooooooo good! Also, not sure if it's RAW, but last game I allowed one of the PCs with it that was a charge build t use it mid-charge, so he could activate it on an ally as he rushed by him. Not sure if you're typically allowed to take a swift action during another action, but it was cool, so I let it go. EDIT: I can't recall what magic item it was, but there's one to deal (cha bonus) energy damage with your weapon. Again, as a flat number, it multiplies. Barring that, note that the least weapon crystals of energy assault (MIC) can actually be better than the more expensive versions for a charger if he's mounted, since the +1 damage multiplies and can easily end up dealing more than 1d6. It's not much extra damage, but it's so ridiculously cost-efficient (and cheesy) I had to mention it. :) [/QUOTE]
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