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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Big charge damage ideas?
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<blockquote data-quote="Elethiomel" data-source="post: 4974679" data-attributes="member: 49897"><p>I don't think Leap Attack works if you're mounted.</p><p></p><p>So, here's some ways to do big charge damage with a paladin:</p><p>Rhino's Rush, as mentioned.</p><p></p><p>Divine Might (a flat bonus to damage will get multiplied by the charge). I think (but am not sure) that the Rules Compendium changed Divine Might from a free to a swift action, which would reduce this option quite a bit in power as it wouldn't combine with Rhino's Rush, unless you did something really cheesy like use-activated spurs or Rhino's Rush.</p><p></p><p>Charging Smite alternate class feature. You lose your mount but get 3x your paladin level as bonus damage when you charge and smite (which gets multiplied by spirited charge, lance, and Rhino's Rush, as it's a flat bonus). You might want to take a feat to get a mount that scales with level (I like Dragon Cohort but that requires the dragon to agree to be a mount; Dragon Steed doesn't scale if you don't have the Special Mount quality, but is pretty good regardless).</p><p></p><p>The Awesome Smite feat (from Complete Champion, I believe) will let your smite evil attacks ignore concealment.</p><p></p><p>Mounted Combat, Spirited Charge, and either Battle Leader's Charge (with a dip) or Ride-By Attack to avoid AoOs from Huge and larger opponents you're charging are of course compulsory.</p><p></p><p>Find the Gap (paladin spell from SC) allows you to hit the touch AC of opponents rather than their full AC, which is rather helpful if you don't go for Shock Trooper (and with all these awesome feats even a level 18 character is feat-starved); with STR+CHA+enhanced lance you will be able to hit most creatures' touch AC on not-a-1.</p><p></p><p>It's worth noting here that unlike most other situations, plusses on the lance are consistently better than energy enhancements for instance, as each + converts directly into 4 damage through a Spirited Charge with a Lance and Rhino's Rush, and also of course increases chance to hit.</p><p></p><p>It is also useful to have an item or two from the MIC that allows you to reroll attacks in case of "1"s.</p><p></p><p>Edit: Also the Battle Blessing feat from the same source as Awesome Smite will let you buff faster; it gives you the option to reduce all Paladin spells that normally take a standard action to a swift action.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4974679, member: 49897"] I don't think Leap Attack works if you're mounted. So, here's some ways to do big charge damage with a paladin: Rhino's Rush, as mentioned. Divine Might (a flat bonus to damage will get multiplied by the charge). I think (but am not sure) that the Rules Compendium changed Divine Might from a free to a swift action, which would reduce this option quite a bit in power as it wouldn't combine with Rhino's Rush, unless you did something really cheesy like use-activated spurs or Rhino's Rush. Charging Smite alternate class feature. You lose your mount but get 3x your paladin level as bonus damage when you charge and smite (which gets multiplied by spirited charge, lance, and Rhino's Rush, as it's a flat bonus). You might want to take a feat to get a mount that scales with level (I like Dragon Cohort but that requires the dragon to agree to be a mount; Dragon Steed doesn't scale if you don't have the Special Mount quality, but is pretty good regardless). The Awesome Smite feat (from Complete Champion, I believe) will let your smite evil attacks ignore concealment. Mounted Combat, Spirited Charge, and either Battle Leader's Charge (with a dip) or Ride-By Attack to avoid AoOs from Huge and larger opponents you're charging are of course compulsory. Find the Gap (paladin spell from SC) allows you to hit the touch AC of opponents rather than their full AC, which is rather helpful if you don't go for Shock Trooper (and with all these awesome feats even a level 18 character is feat-starved); with STR+CHA+enhanced lance you will be able to hit most creatures' touch AC on not-a-1. It's worth noting here that unlike most other situations, plusses on the lance are consistently better than energy enhancements for instance, as each + converts directly into 4 damage through a Spirited Charge with a Lance and Rhino's Rush, and also of course increases chance to hit. It is also useful to have an item or two from the MIC that allows you to reroll attacks in case of "1"s. Edit: Also the Battle Blessing feat from the same source as Awesome Smite will let you buff faster; it gives you the option to reduce all Paladin spells that normally take a standard action to a swift action. [/QUOTE]
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