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Big combats take too much time for us.
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<blockquote data-quote="Saeviomagy" data-source="post: 5164951" data-attributes="member: 5890"><p>Rain of blows is a daily, and it can kill a max of 8 minions per round IF they're silly enough to surround him. Also note it doesn't work if he's dazed, stunned, or otherwise unable to make OAs.</p><p></p><p>Enlarged dragon breath could potentially kill 25 minions: but what are your minions doing piling up in a 5x5 square?</p><p></p><p>Two minions per round is not all that impressive, and if there are non-minion targets on the battlefield, the ranger isn't being as effective as he could be.</p><p></p><p>Effective minion use relies on the following:</p><p></p><p>Minions know they're minions. They're the cannon fodder, and they know it, and they don't really want to die.</p><p>1. They attempt to avoid being hit, even for tiny amounts of damage. Once they've seem the fighter start wildly flailing his weapons all about him, they're not going to go stand next to him.</p><p>2. They don't clump up. They know that area effect attacks exist, and try not to stand in 5x5 densely packed squares.</p><p>3. They go for the easy targets if they can. They try to gang up with more powerful foes if they can.</p><p></p><p>Minions don't fight on their own unless there's a massive amount of them.</p><p>1. Non-massive groups of minions will tend to scatter and flee combat looking for their superiors.</p><p>2. Massive groups will rapidly become non-massive, then see step 1.</p><p>3. Minions act to support non-minions. They'll block squares to prevent escapes, move to supply flanks etc.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5164951, member: 5890"] Rain of blows is a daily, and it can kill a max of 8 minions per round IF they're silly enough to surround him. Also note it doesn't work if he's dazed, stunned, or otherwise unable to make OAs. Enlarged dragon breath could potentially kill 25 minions: but what are your minions doing piling up in a 5x5 square? Two minions per round is not all that impressive, and if there are non-minion targets on the battlefield, the ranger isn't being as effective as he could be. Effective minion use relies on the following: Minions know they're minions. They're the cannon fodder, and they know it, and they don't really want to die. 1. They attempt to avoid being hit, even for tiny amounts of damage. Once they've seem the fighter start wildly flailing his weapons all about him, they're not going to go stand next to him. 2. They don't clump up. They know that area effect attacks exist, and try not to stand in 5x5 densely packed squares. 3. They go for the easy targets if they can. They try to gang up with more powerful foes if they can. Minions don't fight on their own unless there's a massive amount of them. 1. Non-massive groups of minions will tend to scatter and flee combat looking for their superiors. 2. Massive groups will rapidly become non-massive, then see step 1. 3. Minions act to support non-minions. They'll block squares to prevent escapes, move to supply flanks etc. [/QUOTE]
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