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BIG DAMN HEROES - a d20 Firefly Campaign [IC]
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<blockquote data-quote="Watus" data-source="post: 2971921" data-attributes="member: 14589"><p>When operating a starship, it is customary to ensure that at least one member of the crew is awake, alert, and on duty at all times. Traditionally, this work is accomplished by dividing a standard twenty-four hour day into six four hour watches, dividing the crew into either two or three divisions, and then assigning each division to a number of set watches. It is an ancient practice - far more so than most now realize, dating back to the Earth-that-was - to a time even before spaceflight was dreamt of. Century after century, Naval Officers and Merchant Captains have ensured the constant fitness and security of their vessels by this time-honored method.</p><p></p><p>Some ships, however, are less disciplined. </p><p></p><p></p><p><strong>Aboard the Kwai Su Nyao <em>Longshanks</em></strong></p><p>Berth 42B, Eavesdown Docks, Persephone</p><p>May 28th, 2517 - the 6th anniversary of Unification Day</p><p><em>before daybreak</em></p><p></p><p><span style="font-size: 9px">OOC: <a href="http://invisiblecastle.com/find.py?id=532650" target="_blank">Listen Check</a>.</span></p><p></p><p>[SBLOCK=Cash]</p><p>You are sleeping peacefully in your berth when you are startled awake by a loud crash. You sit bolt upright, your eyes useless in the pitch black of your quarters, straining to hear any further noise. A moment passes with no disturbance other than a slight rumble in your stomach and you begin to wonder if the noise wasn't part of some dream. Then comes a slight clattering and a muffled curse outside your hatch.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Baxter and Helsinki]</p><p>You are sleeping peacefully in your respective quarters, completely oblivious to any possible goings on.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Bastion]</p><p>You are sleeping fitfully in your berth in the lower deck when you are awakened by a vision which passes away before fully entering into consciousness. It leaves you only with a vague feeling that something definitive has happened in the night. You fumble for your watch in the darkness and, after a quick bit of calculation to figure local time, realize the the sun is about to rise.</p><p></p><p>You have the strongest feeling that you will have news of the captain before it sets.</p><p>[/SBLOCK]</p><p><strong>In the <em>Adara Hotel</em></strong></p><p>Eavesdown, Persephone</p><p><em>before daybreak</em></p><p>[SBLOCK=Melara]</p><p>One of the many downsides of trying to keep a low profile is that the quality of one's accomodations tends to suffer somewhat. A cheap dockside hotel in Eavesdown is just the ticket if you're looking avoid unwanted attention. In all other respects, it's godawful.</p><p></p><p>You awaken in the darkness with the sudden and horrible feeling that something rather large has just crawled across your face. Suddenly upright and completely awake, you wait in the darkness for some sound - some indication of whatever it was - some direction to hurl the heavy boot which has somehow materialized in your hand. You wait, but there is nothing other than the sounds of the street slowly waking outside your window and the racing pulse in your ears.</p><p></p><p>The half-light creeping in around the filthy curtains indicates that the sun is about to rise. You'll have a busy day ahead working the docks looking for a posting.</p><p>[/SBLOCK]</p><p><strong>In the <em>Hai Tian Hotel</em></strong></p><p>Eavesdown, Persephone</p><p><em>before daybreak</em></p><p>[SBLOCK=Kai and Win]</p><p>It's been an interesting few days. Your last posting disolved nearly a week ago now after a friendly argument about the relative merit of two potential jobs devolved rather suddenly into a bout intra-crew gunplay. It seems that the captain had begun to suspect the chief engineer of having designs on the supercargo, with whom he himself had been seeking to become involved. None of this had anything to do with you, of course - at least not directly - but it was suddenly obvious that it was time to move on. As soon as the ship downed at Eavesdown, you gathered your belongings and determined to find something better. You understand that the engineer and the supercargo left together shortly after your own departure.</p><p></p><p>In the intervening week, you have been attempting to scare up some work, but without much luck. You've built up a sufficient bankroll that you could coast for a while if you needed to, but the idea is irksome.</p><p></p><p>Then last night you had a rather sudden change of luck. Blowing off some steam in a portside bar, you were drawn into what became a rather high stakes game of Tall. One of the people at the table was a rather drunken ships captain by the name of Terry Meade. He claimed to own one of the fastest ships on the Rim, but when his last chip disappeared, he didn't hesitate to put the ship's registration on the table in order to secure a loan. There was a moments silence in which the various players examined the paperwork and debated the unseen ships possible worth.</p><p></p><p>Two hours later and the paperwork was in your pocket. Meade hadn't handled it exactly as he should have if everything were as he'd claimed. He had a desperate air about him, but he signed the ship over without much protest, and generally didn't seem nearly as upset about it as he should have done. Probably the thing's a hulking peice of luh-suh in need of scrapping, but even still. The Kwai Su Nyao is a big ship, and probably worth quite a bit as scrap.</p><p></p><p>Of course, it's always possible that he's looking to waylay you before you're able to claim what's yours, so you hid out in a different dockside hotel last night and have generally been keeping an eye open for any trouble. You'll have to get down to the docks today to check out your winnings and visit the Registrar of Ships. The earlier the better, most likely.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Watus, post: 2971921, member: 14589"] When operating a starship, it is customary to ensure that at least one member of the crew is awake, alert, and on duty at all times. Traditionally, this work is accomplished by dividing a standard twenty-four hour day into six four hour watches, dividing the crew into either two or three divisions, and then assigning each division to a number of set watches. It is an ancient practice - far more so than most now realize, dating back to the Earth-that-was - to a time even before spaceflight was dreamt of. Century after century, Naval Officers and Merchant Captains have ensured the constant fitness and security of their vessels by this time-honored method. Some ships, however, are less disciplined. [b]Aboard the Kwai Su Nyao [i]Longshanks[/i][/b] Berth 42B, Eavesdown Docks, Persephone May 28th, 2517 - the 6th anniversary of Unification Day [i]before daybreak[/i] [size=1]OOC: [url=http://invisiblecastle.com/find.py?id=532650]Listen Check[/url].[/size] [SBLOCK=Cash] You are sleeping peacefully in your berth when you are startled awake by a loud crash. You sit bolt upright, your eyes useless in the pitch black of your quarters, straining to hear any further noise. A moment passes with no disturbance other than a slight rumble in your stomach and you begin to wonder if the noise wasn't part of some dream. Then comes a slight clattering and a muffled curse outside your hatch. [/SBLOCK] [SBLOCK=Baxter and Helsinki] You are sleeping peacefully in your respective quarters, completely oblivious to any possible goings on. [/SBLOCK] [SBLOCK=Bastion] You are sleeping fitfully in your berth in the lower deck when you are awakened by a vision which passes away before fully entering into consciousness. It leaves you only with a vague feeling that something definitive has happened in the night. You fumble for your watch in the darkness and, after a quick bit of calculation to figure local time, realize the the sun is about to rise. You have the strongest feeling that you will have news of the captain before it sets. [/SBLOCK] [b]In the [i]Adara Hotel[/i][/b] Eavesdown, Persephone [i]before daybreak[/i] [SBLOCK=Melara] One of the many downsides of trying to keep a low profile is that the quality of one's accomodations tends to suffer somewhat. A cheap dockside hotel in Eavesdown is just the ticket if you're looking avoid unwanted attention. In all other respects, it's godawful. You awaken in the darkness with the sudden and horrible feeling that something rather large has just crawled across your face. Suddenly upright and completely awake, you wait in the darkness for some sound - some indication of whatever it was - some direction to hurl the heavy boot which has somehow materialized in your hand. You wait, but there is nothing other than the sounds of the street slowly waking outside your window and the racing pulse in your ears. The half-light creeping in around the filthy curtains indicates that the sun is about to rise. You'll have a busy day ahead working the docks looking for a posting. [/SBLOCK] [b]In the [i]Hai Tian Hotel[/i][/b] Eavesdown, Persephone [i]before daybreak[/i] [SBLOCK=Kai and Win] It's been an interesting few days. Your last posting disolved nearly a week ago now after a friendly argument about the relative merit of two potential jobs devolved rather suddenly into a bout intra-crew gunplay. It seems that the captain had begun to suspect the chief engineer of having designs on the supercargo, with whom he himself had been seeking to become involved. None of this had anything to do with you, of course - at least not directly - but it was suddenly obvious that it was time to move on. As soon as the ship downed at Eavesdown, you gathered your belongings and determined to find something better. You understand that the engineer and the supercargo left together shortly after your own departure. In the intervening week, you have been attempting to scare up some work, but without much luck. You've built up a sufficient bankroll that you could coast for a while if you needed to, but the idea is irksome. Then last night you had a rather sudden change of luck. Blowing off some steam in a portside bar, you were drawn into what became a rather high stakes game of Tall. One of the people at the table was a rather drunken ships captain by the name of Terry Meade. He claimed to own one of the fastest ships on the Rim, but when his last chip disappeared, he didn't hesitate to put the ship's registration on the table in order to secure a loan. There was a moments silence in which the various players examined the paperwork and debated the unseen ships possible worth. Two hours later and the paperwork was in your pocket. Meade hadn't handled it exactly as he should have if everything were as he'd claimed. He had a desperate air about him, but he signed the ship over without much protest, and generally didn't seem nearly as upset about it as he should have done. Probably the thing's a hulking peice of luh-suh in need of scrapping, but even still. The Kwai Su Nyao is a big ship, and probably worth quite a bit as scrap. Of course, it's always possible that he's looking to waylay you before you're able to claim what's yours, so you hid out in a different dockside hotel last night and have generally been keeping an eye open for any trouble. You'll have to get down to the docks today to check out your winnings and visit the Registrar of Ships. The earlier the better, most likely. [/SBLOCK] [/QUOTE]
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