Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
BIG DAMN HEROES - a d20 Firefly Campaign [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Watus" data-source="post: 2993339" data-attributes="member: 14589"><p><strong>Aboard the Kwai Su Nyao <em>Longshanks</em></strong></p><p>Berth 42B, Eavesdown Docks, Persephone</p><p>May 28th, 2517 - the 6th anniversary of Unification Day</p><p><em>daybreak</em></p><p></p><p>[SBLOCK=Cash]As Cash emerges from his berth, he notices two things. First, he sees Bastion down on the gantry in the cargo bay beneath him, keeping to the shadows and watching something happening on the ramp down below. Whatever he's looking at is out of Cash's line of sight.</p><p></p><p>Second, he hears the clomping of heavy feet on the stairs to the foredeck, up past the infirmary . That could be where Beale is headed. Several years before Cash came aboard, Beale coverted part of the storage room in the shuttle bay to quarters for himself so he could be closer to the engines. He could be headed there. Or he could be on his way back to the engine room for another load.[/SBLOCK]</p><p></p><p>[SBLOCK=Baxter]Moving to Helsinki's berth, Baxter passes the hover-mule hanging off the catwalk and happens to look down at the duffels piles haphazardly in the back bench. Sitting on top of them is a greasy and irregular part Baxter instantly recognizes the primary condenser manifold for the drive assembly. There's only one on board - at 750 credits, it's one of the Ox's most expensive single parts. The last time Baxter was in the engine room, it was attached to the drive. Beale must have plucked this one right off of the ship. Without it, the <em>Longshanks</em> is dead in the water. </p><p></p><p>Beneath the condenser manifold, the duffles bulge with a multitude of other mysterious shapes.</p><p></p><p>As Baxter hammers on Helsinki's door, he looks over his shoulder and notices Bastion beneath him on the cargo bay gantry, looking intently toward something down on the ramp, out of Baxter's sight.</p><p></p><p><span style="font-size: 9px"><span style="color: silver">OOC: I rolled the spot, listen and knowledge (technology) checks for you to keep things moving: <a href="http://invisiblecastle.com/find.py?id=549682" target="_blank">1d20+3 -> [14,3] = (17) 1d20+1 -> [6,1] = (7) 1d20+13 -> [1,13] = (14)</a> </span></span>[/SBLOCK]</p><p></p><p>[SBLOCK=Bastion]Bastion watches the conversation below him unfold, but can't make out what's being said. Beside him, Rover is starting to become restive.</p><p></p><p><span style="font-size: 9px"><span style="color: silver">Make a Handle Animal check.</span></span>[/SBLOCK]</p><p></p><p>[SBLOCK=Helsinki]This is out of control. Someone is now actually pounding on the hatch to Helsinki's berth.[/SBLOCK]</p><p></p><p><strong>Eavesdown Docks, Concourse</strong></p><p>Eavesdown, Persephone</p><p><em>daybreak</em></p><p></p><p>[SBLOCK=Kai]<span style="color: brown">"So what's your play kid,"</span> the stranger asks, looking down the concourse as the day's traffic begins to trickle in the open gates. <span style="color: brown">You gonna shoot me in front of all those nice people or what?"</span></p><p></p><p>Up on the gantry at the top of the ramp, Kai sees a subtle movement. Someone's watching the conversation from up there, trying to keep out of sight.[/SBLOCK]</p><p></p><p>[SBLOCK=Win]Win casually peels off from Kai and moves behind the berth's pumphouse. Keeping low to the ground, he moves swiftly to the building's trailing edge and peers around the corner. He sees no sign of the mysterious figure. </p><p></p><p>He does, however, see that traffic is starting to pick up at the far end of the concourse as the stevedores and coolies start to trickle in.[/SBLOCK]</p><p></p><p>[SBLOCK=Melara]Keeping to the opposite side of the concourse, Melara carefully closes on the pair. With a start, she realizes she's been made as the larger of the two peels off and moves behind the berth's pumphouse leaving the other to his conversation. The big man moves swiftly and with assurance, as though trained for this kind of work. A gust of wind, however, blows aside the tarpaulin draped across the side of the pumphouse, betraying his position. </p><p></p><p>Traffic is finally starting to pick up at the other end of the concourse as the stevedores and coolies start to trickle in.</p><p></p><p><span style="font-size: 9px"><span style="color: silver">I rolled Me's spot and listen to keep things moving: <a href="http://invisiblecastle.com/find.py?id=549558" target="_blank">1d20+0 -></a></span></span></p><p><span style="font-size: 9px"><span style="color: silver"><a href="http://invisiblecastle.com/find.py?id=549558" target="_blank">[15,0] = (15) 1d20+0 -> [4,0] = (4)</a> - of course, I rolled 12 times instead of 2, so ignore the last 10 rolls.</span></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Watus, post: 2993339, member: 14589"] [b]Aboard the Kwai Su Nyao [i]Longshanks[/i][/b] Berth 42B, Eavesdown Docks, Persephone May 28th, 2517 - the 6th anniversary of Unification Day [i]daybreak[/i] [SBLOCK=Cash]As Cash emerges from his berth, he notices two things. First, he sees Bastion down on the gantry in the cargo bay beneath him, keeping to the shadows and watching something happening on the ramp down below. Whatever he's looking at is out of Cash's line of sight. Second, he hears the clomping of heavy feet on the stairs to the foredeck, up past the infirmary . That could be where Beale is headed. Several years before Cash came aboard, Beale coverted part of the storage room in the shuttle bay to quarters for himself so he could be closer to the engines. He could be headed there. Or he could be on his way back to the engine room for another load.[/SBLOCK] [SBLOCK=Baxter]Moving to Helsinki's berth, Baxter passes the hover-mule hanging off the catwalk and happens to look down at the duffels piles haphazardly in the back bench. Sitting on top of them is a greasy and irregular part Baxter instantly recognizes the primary condenser manifold for the drive assembly. There's only one on board - at 750 credits, it's one of the Ox's most expensive single parts. The last time Baxter was in the engine room, it was attached to the drive. Beale must have plucked this one right off of the ship. Without it, the [i]Longshanks[/i] is dead in the water. Beneath the condenser manifold, the duffles bulge with a multitude of other mysterious shapes. As Baxter hammers on Helsinki's door, he looks over his shoulder and notices Bastion beneath him on the cargo bay gantry, looking intently toward something down on the ramp, out of Baxter's sight. [size=1][color=silver]OOC: I rolled the spot, listen and knowledge (technology) checks for you to keep things moving: [url=http://invisiblecastle.com/find.py?id=549682]1d20+3 -> [14,3] = (17) 1d20+1 -> [6,1] = (7) 1d20+13 -> [1,13] = (14)[/url] [/color][/size][/SBLOCK] [SBLOCK=Bastion]Bastion watches the conversation below him unfold, but can't make out what's being said. Beside him, Rover is starting to become restive. [size=1][color=silver]Make a Handle Animal check.[/color][/size][/SBLOCK] [SBLOCK=Helsinki]This is out of control. Someone is now actually pounding on the hatch to Helsinki's berth.[/SBLOCK] [B]Eavesdown Docks, Concourse[/B] Eavesdown, Persephone [I]daybreak[/I] [SBLOCK=Kai][color=brown]"So what's your play kid,"[/color] the stranger asks, looking down the concourse as the day's traffic begins to trickle in the open gates. [color=brown]You gonna shoot me in front of all those nice people or what?"[/color] Up on the gantry at the top of the ramp, Kai sees a subtle movement. Someone's watching the conversation from up there, trying to keep out of sight.[/SBLOCK] [SBLOCK=Win]Win casually peels off from Kai and moves behind the berth's pumphouse. Keeping low to the ground, he moves swiftly to the building's trailing edge and peers around the corner. He sees no sign of the mysterious figure. He does, however, see that traffic is starting to pick up at the far end of the concourse as the stevedores and coolies start to trickle in.[/SBLOCK] [SBLOCK=Melara]Keeping to the opposite side of the concourse, Melara carefully closes on the pair. With a start, she realizes she's been made as the larger of the two peels off and moves behind the berth's pumphouse leaving the other to his conversation. The big man moves swiftly and with assurance, as though trained for this kind of work. A gust of wind, however, blows aside the tarpaulin draped across the side of the pumphouse, betraying his position. Traffic is finally starting to pick up at the other end of the concourse as the stevedores and coolies start to trickle in. [size=1][color=silver]I rolled Me's spot and listen to keep things moving: [url=http://invisiblecastle.com/find.py?id=549558]1d20+0 -> [15,0] = (15) 1d20+0 -> [4,0] = (4)[/url] - of course, I rolled 12 times instead of 2, so ignore the last 10 rolls.[/color][/size][/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
BIG DAMN HEROES - a d20 Firefly Campaign [IC]
Top