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BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
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<blockquote data-quote="stonegod" data-source="post: 2936782" data-attributes="member: 36973"><p>Since we have plenty of shooters, I thought I'd go for brawn (though he's fine in a gun fight, he's brutal in melee). Fun backstory too. No real equipment yet, so here you go.</p><p>[SBLOCK="Ghost"]Terrance "Ghost" Ballard</p><p>Tough 4 / Strong 1 / Daredevil 1 - ex-Law Enforcement</p><p></p><p>Str 16 +3</p><p>Dex 14 +2</p><p>Con 14 +2</p><p>Int 10 +0</p><p>Wis 8 -1</p><p>Cha 16 +2 [+1 4th]</p><p>[<a href="http://invisiblecastle.com/find.py?a=show&id=511032" target="_blank">Point Buy</a>]</p><p></p><p>Init +4 (+2 Dex, +2 Trait)</p><p>HD 10 + 3d10 + 1d8 + 1d10 + 12 + 4 = <a href="http://invisiblecastle.com/find.py?id=511046" target="_blank">53</a></p><p>Def 16 (+2 Dex, +3 Strong, +1 Strong, +1 Daredevil, -1 Trait); Flat-footed 14; Touch 14</p><p>Spd 30</p><p></p><p>BAB +4 (+4 Tough, +1 Strong, +0 Daredevil)</p><p>Melee +7</p><p>Ranged +6</p><p></p><p>Attacks</p><p>Brass Knuckles +7 melee (1d6+5 lethal) (Brawl)</p><p> -- +7 (1d6+1d4+5 lethal) (Brawl, Streetfighting)</p><p> -- +7 (2d6+1d4+8 nonlethal) (Brawl, Streetfighting, Knockout punch)</p><p> -- +7 (2d6+8 nonlethal) (Brawl, Knockout punch)</p><p>Unarmed +7 melee (1d6+4 nonlethal) (Brawl)</p><p> -- +7 (1d6+1d4+4 nonlethal) (Brawl, Streetfighting)</p><p> -- +7 (2d6+1d4+7 nonlethal) (Brawl, Streetfighting, Knockout punch)</p><p> -- +7 (2d6+7 nonlethal) (Brawl, Knockout punch)</p><p>Others to come</p><p></p><p>Fort +7 (+2 Con, +2 Tough, +1 Strong, +2 Daredevil)</p><p>Refl +3 (+2 Dex, +1 Tough, +0 Strong, +0 Daredevil)</p><p>Will +2 (+1 Wis, +1 Tough, +0 Strong, +0 Daredevil)</p><p></p><p>Occupation - Law Enforcement (Intimidate, Knowledge (streetwise), Personal Firearms Proficiency)</p><p>Home World - Higgin's Moon (Driving, Suvival, Brawl)</p><p>Allegiance Himself</p><p>Reputation +5</p><p>Action Points 9</p><p></p><p>Traits</p><p>Aggressive (+2 Init, -1 Def)</p><p>Distinctive (+1 Rep, -1 Disguise)</p><p>Intimidatin' Manner (+1 Intimidate, -1 Diplomacy & Gather Information)</p><p></p><p>Skills 29 (21 Tough + 3 Strong + 5 Daredevil)</p><p>Concentration +8 (6 ranks, +2 Con)</p><p>Diplomacy +2 (0 ranks, +3 Cha, -1 Trait)</p><p>Disguise +2 (0 ranks, +3 Cha, -1 Trait)</p><p>Driving +9 (6 ranks, +2 Dex, +1 Homeworld)</p><p>Gather Information +2 (0 ranks, +3 Cha, -1 Trait)</p><p>Intimidate +14 (9 ranks, +3 Cha, +1 Trait, +1 Occupation)</p><p>Knowledge (streetwise) +5 (4 ranks, +0 Int, +1 Occupation)</p><p>Profession +3 (4 ranks, -1 Wis)</p><p>Survival +0 (0 ranks, -1 Wis, +1 Homeworld)</p><p></p><p>Feats</p><p>Brawl [Homeworld]</p><p>Endurance [1st]</p><p>Frightful Presence (DC 21) [6th]</p><p>Knockdown Punch [5th: Tough Bonus]</p><p>Personal Firearms Proficiency [Occupation]</p><p>Reknown [1st]</p><p>Simple Weapons Proficiency [Class]</p><p>Streefighting [3rd: Tough Bonus]</p><p>Tough Plus: DR/2, Second Wind [3rd]</p><p></p><p>Abilities</p><p>DR 2/-</p><p>Melee Smash</p><p>Robust</p><p>Second Wind</p><p></p><p>Wealth - 8</p><p></p><p>Equipment</p><p>Brass Knuckles</p><p>TBD[/SBLOCK]<strong>Description</strong></p><p>Ghost is very tall, standing almost 7 feet, with very obvious scarred features, a disturbin' mixture of pale and dark. Could'a been a fire, could 'a been self a'flicted, main thing is that he's this side of a corpse---or a Reaver. He is impossible to miss in a crowd, and a strong aura of menance surrounds him. His age is indeterminant, but most agree he is somewhere between 25 and 35.</p><p></p><p><strong>History</strong></p><p>There are many whispered stories about the one called Ghost. They all begin the same: He once was a simple guard at the mudworks in Canton. He wasn't Ghost then, though the stories disagree on his name. Most claim he was normal lookin' folk then, not the disfigured monster he is today. He lived this "idyllic life" until the War. Though the War didn't come to Higgin's Moon directly, it did come to Canton in the form of two groups of purchasers---one for the Alliance, the other for the Independants.</p><p></p><p>Here, the story is different, usually depending on which side you favored durin' the War. In one, the Alliance negotiators, enranged at the toleration of the Browncoats, slaughtered Ghost's family. In other, it was the Browncoats that killed them, and framed the Alliance. Regardless, the man who would be known as Ghost went on a rampage, killin' and maimin', mostly Alliance but really anyone who got in his way. The battle turned bloody once it began to rage across the camp, everyone pretty much fightin' everyone else.</p><p></p><p>Then some idiot hit the chemical tanks.</p><p></p><p>That's what made him Ghost, they say, his skin peeling right off. Others claim it what he did that turned him inside out, the madness in him doin' it. Regardless, many died that day, and a man now named Ghost was left a fugitive wanderer.</p><p></p><p>What Ghost did during the War and afterwards is open to much debate. Most agree he worked for whoever would pay, not really carin' about cause or reason. No one ever asks Ghost though, that's for sure.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2936782, member: 36973"] Since we have plenty of shooters, I thought I'd go for brawn (though he's fine in a gun fight, he's brutal in melee). Fun backstory too. No real equipment yet, so here you go. [SBLOCK="Ghost"]Terrance "Ghost" Ballard Tough 4 / Strong 1 / Daredevil 1 - ex-Law Enforcement Str 16 +3 Dex 14 +2 Con 14 +2 Int 10 +0 Wis 8 -1 Cha 16 +2 [+1 4th] [[url=http://invisiblecastle.com/find.py?a=show&id=511032]Point Buy[/url]] Init +4 (+2 Dex, +2 Trait) HD 10 + 3d10 + 1d8 + 1d10 + 12 + 4 = [url=http://invisiblecastle.com/find.py?id=511046]53[/url] Def 16 (+2 Dex, +3 Strong, +1 Strong, +1 Daredevil, -1 Trait); Flat-footed 14; Touch 14 Spd 30 BAB +4 (+4 Tough, +1 Strong, +0 Daredevil) Melee +7 Ranged +6 Attacks Brass Knuckles +7 melee (1d6+5 lethal) (Brawl) -- +7 (1d6+1d4+5 lethal) (Brawl, Streetfighting) -- +7 (2d6+1d4+8 nonlethal) (Brawl, Streetfighting, Knockout punch) -- +7 (2d6+8 nonlethal) (Brawl, Knockout punch) Unarmed +7 melee (1d6+4 nonlethal) (Brawl) -- +7 (1d6+1d4+4 nonlethal) (Brawl, Streetfighting) -- +7 (2d6+1d4+7 nonlethal) (Brawl, Streetfighting, Knockout punch) -- +7 (2d6+7 nonlethal) (Brawl, Knockout punch) Others to come Fort +7 (+2 Con, +2 Tough, +1 Strong, +2 Daredevil) Refl +3 (+2 Dex, +1 Tough, +0 Strong, +0 Daredevil) Will +2 (+1 Wis, +1 Tough, +0 Strong, +0 Daredevil) Occupation - Law Enforcement (Intimidate, Knowledge (streetwise), Personal Firearms Proficiency) Home World - Higgin's Moon (Driving, Suvival, Brawl) Allegiance Himself Reputation +5 Action Points 9 Traits Aggressive (+2 Init, -1 Def) Distinctive (+1 Rep, -1 Disguise) Intimidatin' Manner (+1 Intimidate, -1 Diplomacy & Gather Information) Skills 29 (21 Tough + 3 Strong + 5 Daredevil) Concentration +8 (6 ranks, +2 Con) Diplomacy +2 (0 ranks, +3 Cha, -1 Trait) Disguise +2 (0 ranks, +3 Cha, -1 Trait) Driving +9 (6 ranks, +2 Dex, +1 Homeworld) Gather Information +2 (0 ranks, +3 Cha, -1 Trait) Intimidate +14 (9 ranks, +3 Cha, +1 Trait, +1 Occupation) Knowledge (streetwise) +5 (4 ranks, +0 Int, +1 Occupation) Profession +3 (4 ranks, -1 Wis) Survival +0 (0 ranks, -1 Wis, +1 Homeworld) Feats Brawl [Homeworld] Endurance [1st] Frightful Presence (DC 21) [6th] Knockdown Punch [5th: Tough Bonus] Personal Firearms Proficiency [Occupation] Reknown [1st] Simple Weapons Proficiency [Class] Streefighting [3rd: Tough Bonus] Tough Plus: DR/2, Second Wind [3rd] Abilities DR 2/- Melee Smash Robust Second Wind Wealth - 8 Equipment Brass Knuckles TBD[/SBLOCK][b]Description[/b] Ghost is very tall, standing almost 7 feet, with very obvious scarred features, a disturbin' mixture of pale and dark. Could'a been a fire, could 'a been self a'flicted, main thing is that he's this side of a corpse---or a Reaver. He is impossible to miss in a crowd, and a strong aura of menance surrounds him. His age is indeterminant, but most agree he is somewhere between 25 and 35. [b]History[/b] There are many whispered stories about the one called Ghost. They all begin the same: He once was a simple guard at the mudworks in Canton. He wasn't Ghost then, though the stories disagree on his name. Most claim he was normal lookin' folk then, not the disfigured monster he is today. He lived this "idyllic life" until the War. Though the War didn't come to Higgin's Moon directly, it did come to Canton in the form of two groups of purchasers---one for the Alliance, the other for the Independants. Here, the story is different, usually depending on which side you favored durin' the War. In one, the Alliance negotiators, enranged at the toleration of the Browncoats, slaughtered Ghost's family. In other, it was the Browncoats that killed them, and framed the Alliance. Regardless, the man who would be known as Ghost went on a rampage, killin' and maimin', mostly Alliance but really anyone who got in his way. The battle turned bloody once it began to rage across the camp, everyone pretty much fightin' everyone else. Then some idiot hit the chemical tanks. That's what made him Ghost, they say, his skin peeling right off. Others claim it what he did that turned him inside out, the madness in him doin' it. Regardless, many died that day, and a man now named Ghost was left a fugitive wanderer. What Ghost did during the War and afterwards is open to much debate. Most agree he worked for whoever would pay, not really carin' about cause or reason. No one ever asks Ghost though, that's for sure. [/QUOTE]
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