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BIG DAMN HEROES - a d20 Firefly Campaign [RG]
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<blockquote data-quote="Shayuri" data-source="post: 2958106" data-attributes="member: 4936"><p>Name: Melara Richter</p><p>Class/Level: Fast Hero 3/Ace Pilot 3- Criminal</p><p>Gender: Female</p><p>Exp: 21,000/28,000</p><p>Action Points: 9/9</p><p>Reputation: +2</p><p></p><p>Desc: With short dark hair that's usually a bit messy, defiant blue eyes and a wry half-grin, Mel has a definite tomboyish charm. The fact that she's actually quite pretty is easy to forget though with her tendency towards loose, comfortable, figure-concealing clothes and general eschewing of makeup and other items that bring out feminine appeal. This is not out of denial on her part, but just an uncomfortable lack of experience and interest. Despite a tempramental streak, Mel is a generally affable when among those she trusts.</p><p></p><p>Strength (STR) 10 (2)</p><p>Dexterity (DEX) 17 (10) </p><p>Constitution (CON) 14 (6) </p><p>Intelligence (INT) 14 (6)</p><p>Wisdom (WIS) 10 (2)</p><p>Charisma (CHA) 14 (6) </p><p></p><p>Defense: 20 (10 + 3 dex + 6 class + 1 equipment)</p><p>Hit Points: 41/41 (8+(5d8=21)+12)</p><p><a href="http://invisiblecastle.com/find.py?id=513290" target="_blank">http://invisiblecastle.com/find.py?id=513290</a></p><p>Movement: 30'</p><p></p><p>Init: +3</p><p>Base Attack Bonus: +4 </p><p>Melee Attack: +4</p><p>Ranged Attack: +7</p><p>Fort: +4</p><p>Reflex: +8</p><p>Will: +2</p><p></p><p>Attacks:</p><p>Unarmed: +7 to hit, 1d4 subdual or lethal</p><p>.44 Magnum Revolver, +7 to hit, 2d8 damage, 6 shots, 30' RI</p><p></p><p>Class Abilities:</p><p>Talent: Evasion</p><p>Feat</p><p>Talent: Uncanny Dodge 1</p><p>Bonus Feats</p><p>Defender of the Universe (add Reputation (+2) whenever she spends an action point to modify an attack roll, skill check, ability check, or saving throw made aboard an atmospheric aircraft or starship)</p><p></p><p>Skills: 28+7+7, +7+7+7</p><p>Drive (Dex) +15 (9 ranks +3 Dex +1 comp +2 feat)</p><p>Escape Artist (Dex) +8 (5 ranks + 3 Dex)</p><p>Knowledge (streetwise) (Int) +7 (5 ranks + 2 Int)</p><p>Perform: Guitar (Cha) +5 (3 CC ranks + 2 Cha)</p><p>Pilot (Dex) +16 (9 ranks +3 Dex +4 feat)</p><p>Profession: Belter (Wis) +2 (2 ranks + 0 Wis)</p><p>Read/Write Language (none) 1 rank</p><p>Speak Language (none) 1 rank</p><p>Disable Device +8 (6 ranks + 2 Int)</p><p>Bluff (Cha) +7 (5 ranks + 2 Cha)</p><p>Computer Use (Int) +5 (3 ranks + 2 Int)</p><p>Knowledge (technology) (Int) +7 (5 ranks +2 Int)</p><p>Navigate (Int) +7 (5 ranks + 2 Int)</p><p>Repair (Int) +4 (1 rank +1 comp + 2 Int)</p><p></p><p>Feats:</p><p>OC Personal Firearms Proficiency</p><p>HW Surface Vehicle Ops: Hovercraft</p><p>1 Starship Operation</p><p>1 Spacer</p><p>B Weapon Finesse: Unarmed</p><p>3 Combat Martial Arts</p><p>B Starship Dodge</p><p>6 Vehicle Expert</p><p>B Starship Mobility</p><p></p><p>Languages - Common, Mandarin</p><p></p><p>Wealth +5 (down from +7)</p><p></p><p>Weapons -</p><p>.44 Magnum Revolver, +7 to hit, 2d8 damage, 6 shots, 30' RI</p><p>-- 2 speed loaders w/ammo</p><p>Unarmed, +7 to hit, 1d4 lethal or nonlethal damage</p><p></p><p>Armour -</p><p>Leather Coat, +1 AC, +8 max Dex, 4lbs, 0 penalty</p><p>Explorer Outfit, -</p><p></p><p>Gear -</p><p>Pair standard binoculars</p><p>Flashlight</p><p>Tinted goggles</p><p> </p><p>Background: </p><p></p><p>Melara Richter was born on a deep space ore-refining and mining space station orbiting the gas giant Gehenna. Her father was an asteroid miner, a so-called 'belter,' and her mother a service technician on the station. Though she got along well with both parents, she was her father's darling, and he often took her (over her mother's objections) out on prospecting expeditions. She learned to love the freedom of space; the elegant dance of forces and actions that rule starships in the void. Even so, she knew early on that belting wasn't the life she wanted. What was the point in being out in the great black, only to limit yourself to one world, and a lonely ring of rock and ice around it?</p><p></p><p>While Gehenna Station is located in the "mid-worlds" area of the galaxy, it's privately owned and operated, sellling processed and refined metals to both the Alliance and the Rim. During the War, it tried to maintain a public front of neutrality, but violated that when it sold several of the station's agile Prospector-class spacecraft to the Independents, in full knowledge that the ships were easily retrofitted to make credible fighter craft. As a result, the Alliance blockaded the station late in the war, and installed a "liason" who actually served more as an overseer. Having lost the ability tosell to the Independents, the station was forced to accept a growing black market presence to make up for lost revenue. Even when the war was over, the criminal presence of the station could not easily be gotten rid of.</p><p></p><p>Melara was aware of the war, as far as that went...barely a teenager at the time, she entertained romantic notions of incredible space battles and brave fighter pilots, with no understanding of the horror of it all. Those days, the station seemed more like a prison than a home, especially when the Alliance lockdown meant that even prospecting flights were curtailed. Her father, left without a job, turned to gambling and drink, and while she still talked to her mother, Mel found little common ground between them.</p><p></p><p>Finally, with the war over and little left to stay for, Mel signed onto the crew of one of the few ships that still called Gehenna a port of call; a smuggling ship. Their last pilot had, perhaps uninspiringly, gotten shot by a buyer who tried to renege. He was still alive, but in no shape to fly...and they needed to move fast to get to their destination in time to move their cargo. Miss the meeting, and they'd be out a whole lot of money. Without a lot of choice, the captain hired Mel on...and was surprised to find she was pretty good.</p><p></p><p>Over the next couple of years, she moved pretty fast; always trying to keep ahead of the odds that one of these days she, or her ship, would get caught. There were some close calls, but she always managed to keep her nose clean. That is, until a run involving illegal, untested medicines for a quarantined planet went bad. They were ambushed, and when the cargo's containment was ruptured, Melara was forced to space the load before it got into the air supply. While they escaped capture and arrest; the loss of the cargo suggested to Mel that she might be better off spending some vacation time out on the Rim. FAR out on the Rim. Until things settled down, at least. While out there, she decided this might be a chance to go straight too...or at least, hook up with some folks that you didn't have to watch your back around all the damn time.</p><p></p><p>Crime's one thing...a body can make an honest living as a criminal. It's ORGANIZED crime that sucks the soul out of it. Not to mention, the organs out of those that cross them...which is what she hopes to avoid.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2958106, member: 4936"] Name: Melara Richter Class/Level: Fast Hero 3/Ace Pilot 3- Criminal Gender: Female Exp: 21,000/28,000 Action Points: 9/9 Reputation: +2 Desc: With short dark hair that's usually a bit messy, defiant blue eyes and a wry half-grin, Mel has a definite tomboyish charm. The fact that she's actually quite pretty is easy to forget though with her tendency towards loose, comfortable, figure-concealing clothes and general eschewing of makeup and other items that bring out feminine appeal. This is not out of denial on her part, but just an uncomfortable lack of experience and interest. Despite a tempramental streak, Mel is a generally affable when among those she trusts. Strength (STR) 10 (2) Dexterity (DEX) 17 (10) Constitution (CON) 14 (6) Intelligence (INT) 14 (6) Wisdom (WIS) 10 (2) Charisma (CHA) 14 (6) Defense: 20 (10 + 3 dex + 6 class + 1 equipment) Hit Points: 41/41 (8+(5d8=21)+12) [url]http://invisiblecastle.com/find.py?id=513290[/url] Movement: 30' Init: +3 Base Attack Bonus: +4 Melee Attack: +4 Ranged Attack: +7 Fort: +4 Reflex: +8 Will: +2 Attacks: Unarmed: +7 to hit, 1d4 subdual or lethal .44 Magnum Revolver, +7 to hit, 2d8 damage, 6 shots, 30' RI Class Abilities: Talent: Evasion Feat Talent: Uncanny Dodge 1 Bonus Feats Defender of the Universe (add Reputation (+2) whenever she spends an action point to modify an attack roll, skill check, ability check, or saving throw made aboard an atmospheric aircraft or starship) Skills: 28+7+7, +7+7+7 Drive (Dex) +15 (9 ranks +3 Dex +1 comp +2 feat) Escape Artist (Dex) +8 (5 ranks + 3 Dex) Knowledge (streetwise) (Int) +7 (5 ranks + 2 Int) Perform: Guitar (Cha) +5 (3 CC ranks + 2 Cha) Pilot (Dex) +16 (9 ranks +3 Dex +4 feat) Profession: Belter (Wis) +2 (2 ranks + 0 Wis) Read/Write Language (none) 1 rank Speak Language (none) 1 rank Disable Device +8 (6 ranks + 2 Int) Bluff (Cha) +7 (5 ranks + 2 Cha) Computer Use (Int) +5 (3 ranks + 2 Int) Knowledge (technology) (Int) +7 (5 ranks +2 Int) Navigate (Int) +7 (5 ranks + 2 Int) Repair (Int) +4 (1 rank +1 comp + 2 Int) Feats: OC Personal Firearms Proficiency HW Surface Vehicle Ops: Hovercraft 1 Starship Operation 1 Spacer B Weapon Finesse: Unarmed 3 Combat Martial Arts B Starship Dodge 6 Vehicle Expert B Starship Mobility Languages - Common, Mandarin Wealth +5 (down from +7) Weapons - .44 Magnum Revolver, +7 to hit, 2d8 damage, 6 shots, 30' RI -- 2 speed loaders w/ammo Unarmed, +7 to hit, 1d4 lethal or nonlethal damage Armour - Leather Coat, +1 AC, +8 max Dex, 4lbs, 0 penalty Explorer Outfit, - Gear - Pair standard binoculars Flashlight Tinted goggles Background: Melara Richter was born on a deep space ore-refining and mining space station orbiting the gas giant Gehenna. Her father was an asteroid miner, a so-called 'belter,' and her mother a service technician on the station. Though she got along well with both parents, she was her father's darling, and he often took her (over her mother's objections) out on prospecting expeditions. She learned to love the freedom of space; the elegant dance of forces and actions that rule starships in the void. Even so, she knew early on that belting wasn't the life she wanted. What was the point in being out in the great black, only to limit yourself to one world, and a lonely ring of rock and ice around it? While Gehenna Station is located in the "mid-worlds" area of the galaxy, it's privately owned and operated, sellling processed and refined metals to both the Alliance and the Rim. During the War, it tried to maintain a public front of neutrality, but violated that when it sold several of the station's agile Prospector-class spacecraft to the Independents, in full knowledge that the ships were easily retrofitted to make credible fighter craft. As a result, the Alliance blockaded the station late in the war, and installed a "liason" who actually served more as an overseer. Having lost the ability tosell to the Independents, the station was forced to accept a growing black market presence to make up for lost revenue. Even when the war was over, the criminal presence of the station could not easily be gotten rid of. Melara was aware of the war, as far as that went...barely a teenager at the time, she entertained romantic notions of incredible space battles and brave fighter pilots, with no understanding of the horror of it all. Those days, the station seemed more like a prison than a home, especially when the Alliance lockdown meant that even prospecting flights were curtailed. Her father, left without a job, turned to gambling and drink, and while she still talked to her mother, Mel found little common ground between them. Finally, with the war over and little left to stay for, Mel signed onto the crew of one of the few ships that still called Gehenna a port of call; a smuggling ship. Their last pilot had, perhaps uninspiringly, gotten shot by a buyer who tried to renege. He was still alive, but in no shape to fly...and they needed to move fast to get to their destination in time to move their cargo. Miss the meeting, and they'd be out a whole lot of money. Without a lot of choice, the captain hired Mel on...and was surprised to find she was pretty good. Over the next couple of years, she moved pretty fast; always trying to keep ahead of the odds that one of these days she, or her ship, would get caught. There were some close calls, but she always managed to keep her nose clean. That is, until a run involving illegal, untested medicines for a quarantined planet went bad. They were ambushed, and when the cargo's containment was ruptured, Melara was forced to space the load before it got into the air supply. While they escaped capture and arrest; the loss of the cargo suggested to Mel that she might be better off spending some vacation time out on the Rim. FAR out on the Rim. Until things settled down, at least. While out there, she decided this might be a chance to go straight too...or at least, hook up with some folks that you didn't have to watch your back around all the damn time. Crime's one thing...a body can make an honest living as a criminal. It's ORGANIZED crime that sucks the soul out of it. Not to mention, the organs out of those that cross them...which is what she hopes to avoid. [/QUOTE]
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BIG DAMN HEROES - a d20 Firefly Campaign [RG]
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