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BIG DAMN HEROES - a d20 Firefly Campaign [RG]
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<blockquote data-quote="Lot" data-source="post: 2970723" data-attributes="member: 23740"><p>[code]Jon Baxter</p><p></p><p>Smart 3 / Techie 3 - Military</p><p></p><p>Str 14 +1</p><p>Dex 10 +0 </p><p>Con 14 +2</p><p>Int 15 +2 [Lvl 4 +1]</p><p>Wis 12 +1</p><p>Cha 18 +4</p><p>[Grid]</p><p></p><p>Init +0 (+0 Dex)</p><p>HD 6 + 2d6 + 3d6 + 12 = 38</p><p>Def 13 (+0 Dex, +1 Smart, +2 Techie); Flat-footed 13; Touch 13</p><p>Spd 30</p><p></p><p>BAB +2 (+1 Smart, +1 Techie)</p><p>Melee +4</p><p>Ranged +2</p><p></p><p>Attacks</p><p>Brawl</p><p> Attack +5, Damage 1d6+2 (nonlethal)</p><p>Heavy Autoloader</p><p> Attack +3, Damage 2d8, Rng 40, ROF S</p><p></p><p>Fort +4 (+2 Con, +1 Smart, +1 Techie)</p><p>Refl +2 (+0 Dex, +1 Smart, +1 Techie)</p><p>Will +6 (+1 Wis, +2 Smart, +3 Techie)</p><p></p><p>Occupation - Military (knowledge: tactics, navigation, personal firearms proficiency)</p><p>Home World - Osiris (computer use, diplomacy, educated)</p><p>Allegiance - </p><p>Reputation +2</p><p>Action Points 9</p><p>Wealth 6</p><p></p><p>Traits</p><p></p><p>Skills 93 (66 Smart + 27 Techie)</p><p></p><p>Computer Use 14 (9 ranks, 1 homeworld, 2 gearhead, 2 ability)</p><p>Craft: Electronics 13 (9 ranks, 2 builder feat, 2 ability)</p><p>Craft: Mechanical 13 (9 ranks, 2 builder feat, 2 ability)</p><p>Decipher Script 4 (2 ranks, 2 ability)</p><p>Demolitions 8 (6 ranks, 2 ability)</p><p>Disable Device 14 (9 ranks, 3 savant, 2 ability)</p><p>Diplomacy 9 (5 ranks, 4 ability)</p><p>Investigate 6 (4 ranks, 2 ability)</p><p>Knowledge: Physical sciences 10 (6 ranks, 2 educated feat, 2 ability)</p><p>Knowledge: Tactics 6 (4 ranks, 2 ability)</p><p>Knowledge: Technology 13 (9 ranks, 2 educated feat, 2 ability)</p><p>Navigate 6 (4 ranks, 2 ability)</p><p>Repair 16 (9 ranks, 2 gearhead, 3 savant, 2 ability)</p><p>Research 7 (5 ranks, 2 ability)</p><p>Speak: English, Mandarin (1 rank)</p><p>Spot 3 (2 ranks, 1 ability)</p><p></p><p>Feats</p><p>Personal Firearms Proficiency (occupation)</p><p>Educated (home world)</p><p>Builder (1st)</p><p>Brawl (1st)</p><p>Gearhead (Bonus Smart 2nd)</p><p>Advanced Firearms Proficiency (3rd)</p><p>Point-blank shot (Bonus Techie 3rd)</p><p>Weapon Focus: Heavy Autoloader (6th)</p><p></p><p>Talents</p><p>Savant: Disable Device (Smart 1)</p><p>Savant: Repair (Smart 3)</p><p>Jury Rig +2 (Techie 1)</p><p>Extreme Machine (Techie 3)</p><p></p><p>Equipment</p><p></p><p>Electrical tool kit, basic (Wealth 6 + Take 10)</p><p>Mechanical tool kit, large (wealth 5 + Take 10)</p><p>Failed wealth roll for heavy autofeeder</p><p>Casual clothes, coveralls and boots (wealth 4 + Take 10)[/code]</p><p></p><p>Appearance: Jon Baxter is a tall, trim man in his early 30s. He has short black hair, green eyes, and a pale complexion. Jon is very handsome in a traditional sense, with chiseled features and a charming smile. He usually wears dark coveralls and a packed equipment belt. He somehow keeps his clothes unusually neat and clean. Jon has a low, deep voice and he speaks with an educated, Central accent.</p><p></p><p>Background: Jon comes from an upper-middle class family on Osiris. His father was a technician for the truly wealthy, helping to install the gadgets and toys that only the very rich could afford. Doing so made Jon's father a good living and provided an excellent practical science background. When Jon became an adult, he was tempted to go to school and become a true scientist. With the civil war breaking out, however, Jon decided to enlist. He saw this as a way to show off his technical skills and get some social elevation he could never achieve as a workman.</p><p></p><p>In the war, Jon planned to be behind the scenes making repairs, scanning for the enemy, or crunching data. Due to the guerilla tactics of the enemy, however, Jon and his brethren were often targets of violence. Despite not a much skill for combat, Jon realized he had a good stomach for danger. After the war, however, Jon hoped to return to Osiris and start his own security company for the rich and famous.</p><p></p><p>The plan was going well until Jon fell into a criminal ploy. He was tricked into helping some thieves break into a well-protected home, thinking he was aiding the legitimate owner get into his own home. After the real criminals fled and framed Jon. As the law was closing in, Jon used the last of his money and skill to erase his own identity from the Alliance system. Now a ghost, Jon grudgingly headed out into the Black, seeing it as the only place a man with no name could survive. Now, short on experience in this lifestyle but full of talent and charm, Jon has joined the ship and tried to make a life for himself.</p></blockquote><p></p>
[QUOTE="Lot, post: 2970723, member: 23740"] [code]Jon Baxter Smart 3 / Techie 3 - Military Str 14 +1 Dex 10 +0 Con 14 +2 Int 15 +2 [Lvl 4 +1] Wis 12 +1 Cha 18 +4 [Grid] Init +0 (+0 Dex) HD 6 + 2d6 + 3d6 + 12 = 38 Def 13 (+0 Dex, +1 Smart, +2 Techie); Flat-footed 13; Touch 13 Spd 30 BAB +2 (+1 Smart, +1 Techie) Melee +4 Ranged +2 Attacks Brawl Attack +5, Damage 1d6+2 (nonlethal) Heavy Autoloader Attack +3, Damage 2d8, Rng 40, ROF S Fort +4 (+2 Con, +1 Smart, +1 Techie) Refl +2 (+0 Dex, +1 Smart, +1 Techie) Will +6 (+1 Wis, +2 Smart, +3 Techie) Occupation - Military (knowledge: tactics, navigation, personal firearms proficiency) Home World - Osiris (computer use, diplomacy, educated) Allegiance - Reputation +2 Action Points 9 Wealth 6 Traits Skills 93 (66 Smart + 27 Techie) Computer Use 14 (9 ranks, 1 homeworld, 2 gearhead, 2 ability) Craft: Electronics 13 (9 ranks, 2 builder feat, 2 ability) Craft: Mechanical 13 (9 ranks, 2 builder feat, 2 ability) Decipher Script 4 (2 ranks, 2 ability) Demolitions 8 (6 ranks, 2 ability) Disable Device 14 (9 ranks, 3 savant, 2 ability) Diplomacy 9 (5 ranks, 4 ability) Investigate 6 (4 ranks, 2 ability) Knowledge: Physical sciences 10 (6 ranks, 2 educated feat, 2 ability) Knowledge: Tactics 6 (4 ranks, 2 ability) Knowledge: Technology 13 (9 ranks, 2 educated feat, 2 ability) Navigate 6 (4 ranks, 2 ability) Repair 16 (9 ranks, 2 gearhead, 3 savant, 2 ability) Research 7 (5 ranks, 2 ability) Speak: English, Mandarin (1 rank) Spot 3 (2 ranks, 1 ability) Feats Personal Firearms Proficiency (occupation) Educated (home world) Builder (1st) Brawl (1st) Gearhead (Bonus Smart 2nd) Advanced Firearms Proficiency (3rd) Point-blank shot (Bonus Techie 3rd) Weapon Focus: Heavy Autoloader (6th) Talents Savant: Disable Device (Smart 1) Savant: Repair (Smart 3) Jury Rig +2 (Techie 1) Extreme Machine (Techie 3) Equipment Electrical tool kit, basic (Wealth 6 + Take 10) Mechanical tool kit, large (wealth 5 + Take 10) Failed wealth roll for heavy autofeeder Casual clothes, coveralls and boots (wealth 4 + Take 10)[/code] Appearance: Jon Baxter is a tall, trim man in his early 30s. He has short black hair, green eyes, and a pale complexion. Jon is very handsome in a traditional sense, with chiseled features and a charming smile. He usually wears dark coveralls and a packed equipment belt. He somehow keeps his clothes unusually neat and clean. Jon has a low, deep voice and he speaks with an educated, Central accent. Background: Jon comes from an upper-middle class family on Osiris. His father was a technician for the truly wealthy, helping to install the gadgets and toys that only the very rich could afford. Doing so made Jon's father a good living and provided an excellent practical science background. When Jon became an adult, he was tempted to go to school and become a true scientist. With the civil war breaking out, however, Jon decided to enlist. He saw this as a way to show off his technical skills and get some social elevation he could never achieve as a workman. In the war, Jon planned to be behind the scenes making repairs, scanning for the enemy, or crunching data. Due to the guerilla tactics of the enemy, however, Jon and his brethren were often targets of violence. Despite not a much skill for combat, Jon realized he had a good stomach for danger. After the war, however, Jon hoped to return to Osiris and start his own security company for the rich and famous. The plan was going well until Jon fell into a criminal ploy. He was tricked into helping some thieves break into a well-protected home, thinking he was aiding the legitimate owner get into his own home. After the real criminals fled and framed Jon. As the law was closing in, Jon used the last of his money and skill to erase his own identity from the Alliance system. Now a ghost, Jon grudgingly headed out into the Black, seeing it as the only place a man with no name could survive. Now, short on experience in this lifestyle but full of talent and charm, Jon has joined the ship and tried to make a life for himself. [/QUOTE]
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