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<blockquote data-quote="ProfessorCirno" data-source="post: 4869710" data-attributes="member: 65637"><p>Hmm, I can see your point on the adventurers. We'll agree to disagree.</p><p></p><p>Another reason why 4e and Dark Sun don't mix - details. Dark Sun, details are VERY important. Your food and water, when you went out in the day, finding shelter - if you go into the wastelands and dunes, these are all <strong>very</strong> important things.</p><p></p><p>4e says "don't sweat the small stuff." And while that can be good on some campaigns, in somewhere like Dark Sun where your weapons are likely to break and dying of thirst is a real danger, you're SUPPOSED to sweat the small stuff.</p><p></p><p>I guess the big worry is that 4e's idea of fun is different from Dark Sun. Dark Sun LOVES the details, it loves the ignoble deaths, the grey-dark morality, the loyalty to someone who's supposed to be a bad guy (Templar class, anyone?). Just look at the whole arcane magic thing - the whole point was that not being a defiler meant you were SIGNIFICANTLY weaker. And hell, just being a wizard period meant you were likely to be mobbed and lynched in the town unless you hid it. Two of the races killed each other <em>on sight</em>.</p><p></p><p>That's not 4e's style. That's pretty much the <em>opposite</em> of 4e's style.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4869710, member: 65637"] Hmm, I can see your point on the adventurers. We'll agree to disagree. Another reason why 4e and Dark Sun don't mix - details. Dark Sun, details are VERY important. Your food and water, when you went out in the day, finding shelter - if you go into the wastelands and dunes, these are all [B]very[/B] important things. 4e says "don't sweat the small stuff." And while that can be good on some campaigns, in somewhere like Dark Sun where your weapons are likely to break and dying of thirst is a real danger, you're SUPPOSED to sweat the small stuff. I guess the big worry is that 4e's idea of fun is different from Dark Sun. Dark Sun LOVES the details, it loves the ignoble deaths, the grey-dark morality, the loyalty to someone who's supposed to be a bad guy (Templar class, anyone?). Just look at the whole arcane magic thing - the whole point was that not being a defiler meant you were SIGNIFICANTLY weaker. And hell, just being a wizard period meant you were likely to be mobbed and lynched in the town unless you hid it. Two of the races killed each other [I]on sight[/I]. That's not 4e's style. That's pretty much the [I]opposite[/I] of 4e's style. [/QUOTE]
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