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<blockquote data-quote="arscott" data-source="post: 4870385" data-attributes="member: 17969"><p>Really, the best solution is just to say that the divine power source lets you channel the power of the sorcerer kings, include some blanket mechanical tweaks to reflect that change, and come up with an elemental priest class.</p><p>I'm not really attached to the cosmology they eventually came up with for Dark Sun--it invalidated some earlier adventures, and was always little more than a klugde to get around the "all settings share a cosmology" nonsense that was 2e.</p><p></p><p>I say, keep the world axis, and just extend it to it's logical conclusions. The elemental chaos can pretty much stay as-is. The god are long gone (if they ever existed in the first place), so the astral domains should be ancient and abandoned, or homes to non-divine beings like Githyanki.</p><p></p><p>The feywild is basically a magical reflection of the natural world--whatever effect defiling had on the world would be magnified in the Feywild. So I'd go for an even bleaker wasteland, occupied by completely insane fey.</p><p></p><p>Last but not least, the shadowfell. I'd actually put lots of trees and vegitation in the shadowfell--I think it works best as a dark and melancholy reflection of more verdant times.</p></blockquote><p></p>
[QUOTE="arscott, post: 4870385, member: 17969"] Really, the best solution is just to say that the divine power source lets you channel the power of the sorcerer kings, include some blanket mechanical tweaks to reflect that change, and come up with an elemental priest class. I'm not really attached to the cosmology they eventually came up with for Dark Sun--it invalidated some earlier adventures, and was always little more than a klugde to get around the "all settings share a cosmology" nonsense that was 2e. I say, keep the world axis, and just extend it to it's logical conclusions. The elemental chaos can pretty much stay as-is. The god are long gone (if they ever existed in the first place), so the astral domains should be ancient and abandoned, or homes to non-divine beings like Githyanki. The feywild is basically a magical reflection of the natural world--whatever effect defiling had on the world would be magnified in the Feywild. So I'd go for an even bleaker wasteland, occupied by completely insane fey. Last but not least, the shadowfell. I'd actually put lots of trees and vegitation in the shadowfell--I think it works best as a dark and melancholy reflection of more verdant times. [/QUOTE]
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