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Big Dungeons - An unrequited love?
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<blockquote data-quote="howandwhy99" data-source="post: 2805611" data-attributes="member: 3192"><p>Just thought of another type that works. Banewarrens. </p><p></p><p>[SPOILERS AHEAD]</p><p>[sblock]This one is sort of a hodgpodge of smaller dungeons strung together in a linear way. The original premise of the adventure requires the PCs complete everything, but this occurs in steps. One of the nicest things is the mention of other explorers and changes to the dungeon once it is opened.</p><p></p><p>Essentially there is a small upper dungeon with a sealed door close to the front. Completing the top portion leads to opening the sealed door. Beyond it is a small many-fingered dungeon with one finger's final trick leading to the deeper portions. The deeper portion is a tiny linear that must be completely searched to find the mid-sized sprawling dungeon. This level is fun, but the point is to find the "one way deeper still" which can be tedious not to mention deadly. Once the "Deepest" (actually highest - the interior of a spire) level is found the PCs are back in linear mode until the end. </p><p></p><p>This adventure works by allowing PCs repeated access to new levels with some ease, but also allows intervention by others as mentioned above. Unexplored areas are dynamic and have creatures that can fill in the cleared path to deeper levels. Plus, returning to finish the Deepest portion remains difficult and feels like an accomplishment. I think more shortcuts between levels and removal of the "one way only" advancement routes could improve it. Also, the adventure premise of completing the dungeon is a limit. But it is one of the more enjoyable "BIG dungeons" out there.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2805611, member: 3192"] Just thought of another type that works. Banewarrens. [SPOILERS AHEAD] [sblock]This one is sort of a hodgpodge of smaller dungeons strung together in a linear way. The original premise of the adventure requires the PCs complete everything, but this occurs in steps. One of the nicest things is the mention of other explorers and changes to the dungeon once it is opened. Essentially there is a small upper dungeon with a sealed door close to the front. Completing the top portion leads to opening the sealed door. Beyond it is a small many-fingered dungeon with one finger's final trick leading to the deeper portions. The deeper portion is a tiny linear that must be completely searched to find the mid-sized sprawling dungeon. This level is fun, but the point is to find the "one way deeper still" which can be tedious not to mention deadly. Once the "Deepest" (actually highest - the interior of a spire) level is found the PCs are back in linear mode until the end. This adventure works by allowing PCs repeated access to new levels with some ease, but also allows intervention by others as mentioned above. Unexplored areas are dynamic and have creatures that can fill in the cleared path to deeper levels. Plus, returning to finish the Deepest portion remains difficult and feels like an accomplishment. I think more shortcuts between levels and removal of the "one way only" advancement routes could improve it. Also, the adventure premise of completing the dungeon is a limit. But it is one of the more enjoyable "BIG dungeons" out there. [/sblock] [/QUOTE]
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