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Big Dungeons - An unrequited love?
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<blockquote data-quote="Jim Hague" data-source="post: 2806054" data-attributes="member: 17550"><p>It's designed to be modular - you <em>can</em> play it straight through, but given the density of encounters and the sheer amount of stuff to do, you're talking 2-3 years, playing 4-5 hours a week once a week to get through it, on average. and that's just hacking your way through and ignoring the plots and subplots within. </p><p></p><p>The default settings for WLD do ban some spells - not something I agree with, but I wasn't the publisher - but the inherent design is meant to serve it up in small chunks. There's an easy way in and out (the Elven garrison), once the PCs get to it. Hence the modularity. With very little modification, nearly any Region in WLD can be used as an individual dungeon. Worked great for me when some very foolish PCs descended a nitre-caked staircase amidst ruins in my <em>Conan: Dark Thuria</em> campaign. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2806054, member: 17550"] It's designed to be modular - you [i]can[/i] play it straight through, but given the density of encounters and the sheer amount of stuff to do, you're talking 2-3 years, playing 4-5 hours a week once a week to get through it, on average. and that's just hacking your way through and ignoring the plots and subplots within. The default settings for WLD do ban some spells - not something I agree with, but I wasn't the publisher - but the inherent design is meant to serve it up in small chunks. There's an easy way in and out (the Elven garrison), once the PCs get to it. Hence the modularity. With very little modification, nearly any Region in WLD can be used as an individual dungeon. Worked great for me when some very foolish PCs descended a nitre-caked staircase amidst ruins in my [i]Conan: Dark Thuria[/i] campaign. :lol: [/QUOTE]
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