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<blockquote data-quote="ezo" data-source="post: 9588951" data-attributes="member: 7037866"><p>Honestly, I am not very familiar with 3rd edition as I only played it twice and that was <em>years</em> ago... I did play d20 SW for a while, and of course that is similar but not the same as 3rd D&D.</p><p></p><p>How are ability scores to monsters an issue? I agree they are, but perhaps for different reasons.</p><p></p><p>And the right amount of what? Proficiency? Hit points? Damage? All of it LOL???</p><p></p><p></p><p>I will take your word on that--I've never even <em>seen</em> 4E.</p><p></p><p></p><p>Yes. It works well IME for the limited amount of play-testing we did. It was something [USER=6987520]@DND_Reborn[/USER] began developing about 5 years ago IIRC.</p><p></p><p>We even applied the same thing to attack rolls using a slightly modified system:</p><p></p><p>Non-proficiency was disadvantage.</p><p>Proficiency was a single d20.</p><p>Each +1 granted another d20.</p><p></p><p>However, you easily get to the point were most of your rolls are always 15-20, and of course critical hits run rampant!</p><p></p><p>For example, if you were proficient with +3 on attack, it would be 4d20K1. Well, at that point, you have a 75%+ of getting 15 or better and 18.5% of a natural 20!</p><p></p><p>In some ways, it made sense. At "+3" the idea was you were <em>exceptionally skilled!!!</em> and the majority of the time, your "typical" would be very good when compared to someone who was merely proficient (+0), who rolled a single d20.</p><p></p><p>It might work for a system built from the ground up. The idea was more or less based on the WoD concept of "dots" for attributes and abilities. </p><p></p><p>This could be extended to include both skill and "attribute" (frankly, STR, DEX, etc. are <em>attributes</em>, not <em>abilities</em> and D&D has never gotten that right...). Attributes ranged from -2 to +3, and skill from -1 to +5 (we could never get these on the same scale LOL!). Of course, advantage and disadvantage would add or subtract dice. "Negative" dice resulted in disadvantage, net "0" was the single d20", and "positive" dice was net advantage. Ultimately, this was abandoned.</p><p></p><p>The final working model for one homebrew IIC was attributes became modifiers to the d20 roll, while skill determined the number of d20's. Barring other factors, this allowed for a maximum PC roll of 23, although creatures could be higher.</p></blockquote><p></p>
[QUOTE="ezo, post: 9588951, member: 7037866"] Honestly, I am not very familiar with 3rd edition as I only played it twice and that was [I]years[/I] ago... I did play d20 SW for a while, and of course that is similar but not the same as 3rd D&D. How are ability scores to monsters an issue? I agree they are, but perhaps for different reasons. And the right amount of what? Proficiency? Hit points? Damage? All of it LOL??? I will take your word on that--I've never even [I]seen[/I] 4E. Yes. It works well IME for the limited amount of play-testing we did. It was something [USER=6987520]@DND_Reborn[/USER] began developing about 5 years ago IIRC. We even applied the same thing to attack rolls using a slightly modified system: Non-proficiency was disadvantage. Proficiency was a single d20. Each +1 granted another d20. However, you easily get to the point were most of your rolls are always 15-20, and of course critical hits run rampant! For example, if you were proficient with +3 on attack, it would be 4d20K1. Well, at that point, you have a 75%+ of getting 15 or better and 18.5% of a natural 20! In some ways, it made sense. At "+3" the idea was you were [I]exceptionally skilled!!![/I] and the majority of the time, your "typical" would be very good when compared to someone who was merely proficient (+0), who rolled a single d20. It might work for a system built from the ground up. The idea was more or less based on the WoD concept of "dots" for attributes and abilities. This could be extended to include both skill and "attribute" (frankly, STR, DEX, etc. are [I]attributes[/I], not [I]abilities[/I] and D&D has never gotten that right...). Attributes ranged from -2 to +3, and skill from -1 to +5 (we could never get these on the same scale LOL!). Of course, advantage and disadvantage would add or subtract dice. "Negative" dice resulted in disadvantage, net "0" was the single d20", and "positive" dice was net advantage. Ultimately, this was abandoned. The final working model for one homebrew IIC was attributes became modifiers to the d20 roll, while skill determined the number of d20's. Barring other factors, this allowed for a maximum PC roll of 23, although creatures could be higher. [/QUOTE]
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